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<blockquote data-quote="pukunui" data-source="post: 9577438" data-attributes="member: 54629"><p>I don't know why WotC latched on to orcs specifically and not other species. For whatever reason, they've chosen to double down on the monstrous nature of goblinoids in the new MM.</p><p></p><p>Bugbears: <em>"Bugbears embody fear of the wilds and the menace of natural places. They’re notoriously stealthy, and foes that venture into their territories often vanish without a trace ... Bugbear stalkers frequently take their victims hostage, relishing opportunities to imprison and terrorize other creatures ... Bugbear warriors serve those who offer them treasure, food, or the chance to hunt challenging prey."</em></p><p></p><p>Goblins: <em>"Goblins are Feywild embodiments of recklessness and ruin. They delight in wreckage—the louder, the more energetic, and the more convoluted, the better. Goblin raids are often as much opportunities to enjoy setting fires and tormenting livestock as they are parts of more disruptive plots ..."</em></p><p></p><p>Hobgoblins: <em>"Hobgoblins embody the primal urge to grow and spread, expressing such drives by bending the world to their whims. Lone hobgoblins claim woodland territories and plunder the wilds. In groups, they form hierarchical, martial societies bent on conquering lands and stripping them of resources to serve their expansionist zeal ... Many hobgoblins serve the violent god Maglubiyet, whose hunger for conquest matches their own ... The drive to subjugate and pillage is part of hobgoblins’ supernatural nature, though a few might repress their warlike tendencies or turn them to more useful ends."</em></p><p></p><p>And so on.</p></blockquote><p></p>
[QUOTE="pukunui, post: 9577438, member: 54629"] I don't know why WotC latched on to orcs specifically and not other species. For whatever reason, they've chosen to double down on the monstrous nature of goblinoids in the new MM. Bugbears: [I]"Bugbears embody fear of the wilds and the menace of natural places. They’re notoriously stealthy, and foes that venture into their territories often vanish without a trace ... Bugbear stalkers frequently take their victims hostage, relishing opportunities to imprison and terrorize other creatures ... Bugbear warriors serve those who offer them treasure, food, or the chance to hunt challenging prey."[/I] Goblins: [I]"Goblins are Feywild embodiments of recklessness and ruin. They delight in wreckage—the louder, the more energetic, and the more convoluted, the better. Goblin raids are often as much opportunities to enjoy setting fires and tormenting livestock as they are parts of more disruptive plots ..."[/I] Hobgoblins: [I]"Hobgoblins embody the primal urge to grow and spread, expressing such drives by bending the world to their whims. Lone hobgoblins claim woodland territories and plunder the wilds. In groups, they form hierarchical, martial societies bent on conquering lands and stripping them of resources to serve their expansionist zeal ... Many hobgoblins serve the violent god Maglubiyet, whose hunger for conquest matches their own ... The drive to subjugate and pillage is part of hobgoblins’ supernatural nature, though a few might repress their warlike tendencies or turn them to more useful ends."[/I] And so on. [/QUOTE]
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