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I Have A Problem With 3E
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<blockquote data-quote="MerricB" data-source="post: 3219930" data-attributes="member: 3586"><p><strong>1. Multiclassing</strong></p><p>The solution is to make staying in classes attractive. They've done a lot of this for Fighter with PHB2, and other classes as well. Some classes are too top-heavy (3e Ranger, I'm looking at you) or not significant enough benefits at higher levels (Swashbuckler, I'm looking at you).</p><p></p><p><strong>2. Free Metamagic</strong></p><p>I dislike the current form of non-free Metamagic with a passion; mainly because, unless you're a sorcerer, it isn't worth it. I think metamagic needs an option between free and costly.</p><p></p><p><strong>3. Synergy</strong></p><p>This is why there's a DM who can say "No, not in my game". Seriously, Synergy is a huge part of the fun for many players. Indeed, though I don't engage in much myself - I'm mostly a DM using fairly stock monsters - I delight in seeing what the players can come up with.</p><p></p><p></p><p><strong>4. Two-Handed Weapons</strong></p><p>I think everything is as it should be <em>save</em> that animated shields need to go. Big time. Other styles are fine, and gain enough bonuses in supplemental books to remain competitive. And 2-weapon fighting with sneak attack bonuses is great.</p><p></p><p><strong>5. Balancing Per Encounter Instead of Per Day</strong></p><p>Huh? I don't see the problem. Rather, I think 3e has a problem because "per day" means so many different things to different groups.</p><p></p><p><strong>6. Combat Expertise and Power Attack</strong></p><p>The solution is to precalculate common values on the sheet and stick to them. My players do so. (And a PC with CE and PA is very rare indeed).</p><p></p><p><strong>7. Point Buy</strong></p><p>Huh? You can still roll stats. You have been for a long time now. Point Buy is essential for RPGA play, though, and it shouldn't go away.</p><p></p><p><strong>8. Rerolls</strong></p><p>Did someone evade your trap? I'm sorry if that bothers you.</p><p></p><p><strong>9. Magic Item Creation</strong></p><p><em>It costs XP to make magic items. So my character unlearns things for succeeding at a task. How on earth does that make sense?</em></p><p></p><p>Lots. XP can be viewed as life-force. It's not that you have forgotten things, is that you're less capable of them. (See energy drain). This has a lot of literary precedent, especially the Lord of the Rings - Sauron has invested so much of his power in the Ring, that he is greatly diminished without it.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 3219930, member: 3586"] [b]1. Multiclassing[/b] The solution is to make staying in classes attractive. They've done a lot of this for Fighter with PHB2, and other classes as well. Some classes are too top-heavy (3e Ranger, I'm looking at you) or not significant enough benefits at higher levels (Swashbuckler, I'm looking at you). [b]2. Free Metamagic[/b] I dislike the current form of non-free Metamagic with a passion; mainly because, unless you're a sorcerer, it isn't worth it. I think metamagic needs an option between free and costly. [b]3. Synergy[/b] This is why there's a DM who can say "No, not in my game". Seriously, Synergy is a huge part of the fun for many players. Indeed, though I don't engage in much myself - I'm mostly a DM using fairly stock monsters - I delight in seeing what the players can come up with. [b]4. Two-Handed Weapons[/b] I think everything is as it should be [i]save[/i] that animated shields need to go. Big time. Other styles are fine, and gain enough bonuses in supplemental books to remain competitive. And 2-weapon fighting with sneak attack bonuses is great. [b]5. Balancing Per Encounter Instead of Per Day[/b] Huh? I don't see the problem. Rather, I think 3e has a problem because "per day" means so many different things to different groups. [b]6. Combat Expertise and Power Attack[/b] The solution is to precalculate common values on the sheet and stick to them. My players do so. (And a PC with CE and PA is very rare indeed). [b]7. Point Buy[/b] Huh? You can still roll stats. You have been for a long time now. Point Buy is essential for RPGA play, though, and it shouldn't go away. [b]8. Rerolls[/b] Did someone evade your trap? I'm sorry if that bothers you. [b]9. Magic Item Creation[/b] [i]It costs XP to make magic items. So my character unlearns things for succeeding at a task. How on earth does that make sense?[/i] Lots. XP can be viewed as life-force. It's not that you have forgotten things, is that you're less capable of them. (See energy drain). This has a lot of literary precedent, especially the Lord of the Rings - Sauron has invested so much of his power in the Ring, that he is greatly diminished without it. Cheers! [/QUOTE]
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