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I Have A Problem With 3E
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<blockquote data-quote="Bad Paper" data-source="post: 3219956" data-attributes="member: 24674"><p><strong>1. Multiclassing</strong></p><p>I like the current system. I only dislike it when multi- or prestige- somehow overpowers the single-class. <cough> Radiant Servant <ahem>.</p><p></p><p><strong>2. Free Metamagic</strong></p><p>For one thing, you must invoke the Incantatrix Rule (level cap) for anything actually cast by the character. For items, you have to either impose the Sorcerer Rule (full-round) or force the rod to be used <em>at memorization</em> for prepared casters.</p><p></p><p><strong>3. Synergy</strong></p><p>This is also a matter of the players realizing that anything they can munchkin, the DM can munchkin <em>better</em>. A lot of players will exercise restraint here or get permission first. It's also that damnable power bloat, where WotC forces us to have to say "no" when we want to say "yes" to new material. Nothing will replace DM discretion.</p><p></p><p><strong>4. Two-Handed Weapons</strong></p><p>Scaling Power Attack back to 1.5x bonus instead of 2x bonus goes a long way toward fixing this. Treating Damage Reduction differently (e.g. Monte Cook's hierarchical system) will also help.</p><p></p><p><strong>5. Balancing Per Encounter Instead of Per Day</strong></p><p>You weren't very clear about this; I'm not sure what you mean. One way I'm currently dealing with this is forcing my party to complete an entire adventure in about a day. I like to think I am teaching them restraint, and showing them how much they can accomplish if they don't respond to every mook with a friggin <em>Flame Strike</em>.</p><p></p><p><strong>6. Neverending Buffs</strong></p><p>These are a very good thing, because they keep the party active for more hours per day. See the previous item. It's totally stupid to have the party short-term-buff like crazy and do their entire day's work in ten minutes and then have to rest. Nothing makes this DM angrier. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p><strong>7. Combat Expertise and Power Attack</strong></p><p>It's not that complicated. Reduce the PA bonus to 1.5x instead of 2x. Limit PA to a +5 the way Combat Expertise is limited.</p><p></p><p><strong>8. Point Buy</strong></p><p>I have never played a point-buy campaign, so I really don't know what you're talking about. You're in the wrong game or something.</p><p></p><p><strong>9. Rerolls</strong></p><p>Marvel Comics has a character named Longshot. Are you saying that he shouldn't get his, uh, chance? Putting these abilities in the hands of NPCs makes for some fantastic foils! I can't believe you're complaining about this! I managed to kill a cleric of Fharlangn (luck domain) with a death slaad's <em>Implosion</em>. The reroll doesn't always help!</p><p></p><p><strong>10. Magic Item Creation</strong></p><p>XPs are the best component ever. When I cracked the 3.0 DMG for the first time (I skipped 2nd ed entirely), this struck me as genius. I still like it, but I don't like the flavorless gp requirement.</p><p></p><p>So it seems that what bothers you the most is that the DM has to step in and manage. Rules are the problem, not the solution.</p></blockquote><p></p>
[QUOTE="Bad Paper, post: 3219956, member: 24674"] [b]1. Multiclassing[/b] I like the current system. I only dislike it when multi- or prestige- somehow overpowers the single-class. <cough> Radiant Servant <ahem>. [b]2. Free Metamagic[/b] For one thing, you must invoke the Incantatrix Rule (level cap) for anything actually cast by the character. For items, you have to either impose the Sorcerer Rule (full-round) or force the rod to be used [i]at memorization[/i] for prepared casters. [b]3. Synergy[/b] This is also a matter of the players realizing that anything they can munchkin, the DM can munchkin [i]better[/i]. A lot of players will exercise restraint here or get permission first. It's also that damnable power bloat, where WotC forces us to have to say "no" when we want to say "yes" to new material. Nothing will replace DM discretion. [b]4. Two-Handed Weapons[/b] Scaling Power Attack back to 1.5x bonus instead of 2x bonus goes a long way toward fixing this. Treating Damage Reduction differently (e.g. Monte Cook's hierarchical system) will also help. [b]5. Balancing Per Encounter Instead of Per Day[/b] You weren't very clear about this; I'm not sure what you mean. One way I'm currently dealing with this is forcing my party to complete an entire adventure in about a day. I like to think I am teaching them restraint, and showing them how much they can accomplish if they don't respond to every mook with a friggin [i]Flame Strike[/i]. [b]6. Neverending Buffs[/b] These are a very good thing, because they keep the party active for more hours per day. See the previous item. It's totally stupid to have the party short-term-buff like crazy and do their entire day's work in ten minutes and then have to rest. Nothing makes this DM angrier. :] [b]7. Combat Expertise and Power Attack[/b] It's not that complicated. Reduce the PA bonus to 1.5x instead of 2x. Limit PA to a +5 the way Combat Expertise is limited. [b]8. Point Buy[/b] I have never played a point-buy campaign, so I really don't know what you're talking about. You're in the wrong game or something. [b]9. Rerolls[/b] Marvel Comics has a character named Longshot. Are you saying that he shouldn't get his, uh, chance? Putting these abilities in the hands of NPCs makes for some fantastic foils! I can't believe you're complaining about this! I managed to kill a cleric of Fharlangn (luck domain) with a death slaad's [i]Implosion[/i]. The reroll doesn't always help! [b]10. Magic Item Creation[/b] XPs are the best component ever. When I cracked the 3.0 DMG for the first time (I skipped 2nd ed entirely), this struck me as genius. I still like it, but I don't like the flavorless gp requirement. So it seems that what bothers you the most is that the DM has to step in and manage. Rules are the problem, not the solution. [/QUOTE]
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