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I Have A Problem With 3E
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<blockquote data-quote="Glyfair" data-source="post: 3219959" data-attributes="member: 53"><p>This will vary widely from campaign to campaign. This belongs where it is now, in the DMs hands. If you want to limit certain types of multiclassing as a DM, then require proper training and backstory. Requiring that within the core game is a recipe for headaches. I don't think any mechanical method will really work, and the non-mechanical methods will be ignored. Perhaps an explicit optional method could be mentioned, though.</p><p></p><p></p><p>Honestly, I think metamagic as written is too weak (just using the core feats). I think a better balance is to require the "free" metamagic to only work if the caster could cast the spell "normally." (Actually, I'd rather it be rebalanced at the core, so a 7th level spell using a metamagic feat was balanced with a similiar 7th level spell approximately)</p><p></p><p></p><p></p><p>I don't understand how you are going to limit a fighter uses his weapons every day, but if you have a solution.</p><p></p><p>Really I don't find what you are looking for here. Some encounters are supposed to be tougher, some are supposed to be weaker. They are that now. Typically a CR 8 encounter will be tough for a 5th level party and a CR 1 will be weaker. What's wrong with that?</p><p></p><p></p><p></p><p>I disagree strongly. It's the "jackpot syndrome" again. Let's roll up characters so I can get a chance of having a much more powerful character than everyone else. I'll risk the weak character for that chance (especially since I can often convince the DM my character is too weak and get another chance to roll a huge character).</p><p></p><p>In fact, I'd argue that randomness should go out the window in character creation. Maybe allow an optional method where you roll your stats, class, alignment, sex, etc.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 3219959, member: 53"] This will vary widely from campaign to campaign. This belongs where it is now, in the DMs hands. If you want to limit certain types of multiclassing as a DM, then require proper training and backstory. Requiring that within the core game is a recipe for headaches. I don't think any mechanical method will really work, and the non-mechanical methods will be ignored. Perhaps an explicit optional method could be mentioned, though. Honestly, I think metamagic as written is too weak (just using the core feats). I think a better balance is to require the "free" metamagic to only work if the caster could cast the spell "normally." (Actually, I'd rather it be rebalanced at the core, so a 7th level spell using a metamagic feat was balanced with a similiar 7th level spell approximately) I don't understand how you are going to limit a fighter uses his weapons every day, but if you have a solution. Really I don't find what you are looking for here. Some encounters are supposed to be tougher, some are supposed to be weaker. They are that now. Typically a CR 8 encounter will be tough for a 5th level party and a CR 1 will be weaker. What's wrong with that? I disagree strongly. It's the "jackpot syndrome" again. Let's roll up characters so I can get a chance of having a much more powerful character than everyone else. I'll risk the weak character for that chance (especially since I can often convince the DM my character is too weak and get another chance to roll a huge character). In fact, I'd argue that randomness should go out the window in character creation. Maybe allow an optional method where you roll your stats, class, alignment, sex, etc. [/QUOTE]
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