Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
I Have A Problem With 3E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FireLance" data-source="post: 3220023" data-attributes="member: 3424"><p>Seriously, not everything has to be a gaming opportunity. A character ought to be able to pick up vanilla feats and "prestige" classes like Point Blank Shot, Weapon Focus, Eldritch Knight and Mystic Theurge without having to jump through hoops. Prestige classes that merely advance a character's existing abilities can be seen as a natural development given the character's knowledge and experiences.</p><p></p><p>I think the OP felt that two-handed weapons, and not two-weapon fighting, was the problem. Plus, the house rule means no TWF rogues at 1st level. I'm also surprised that sorcerers and wizards would want TWF. I personally would pick Point Blank Shot or some other feat that doesn't require me to get within melee reach to use.</p><p></p><p>I really don't understand the dislike for CR and EL. How does it negatively affect your game to know that a party of 4 appropriately-equipped PCs of level x should be able to defeat an opponent of CR x after expending 20% of their resources? It doesn't force you to challenge your players only with single creatures of CR equal to average party level in your games. If you want to have only a 50/50 chance of survival, go ahead - the CR/EL system tells you how many monsters of what CRs you should have.</p><p></p><p>In my usual games, the PCs hardly ever face single opponents of CR equal to average party level. It's usually equal numbers of APL-2 or APL-1, half party number of APL, or a single creature of APL+1 or APL+2, with optional supporting opponents. I can do this because my regular players are rather experienced and pretty good at tactics and supporting each other. </p><p></p><p>If I was running a game for a group of inexperienced players with 1st-level characters, however, I'd stick more closely to the EL1 standard, so as not to overwhelm them at the start. I can always start running tougher encounters <em>after</em> I get them hooked. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="FireLance, post: 3220023, member: 3424"] Seriously, not everything has to be a gaming opportunity. A character ought to be able to pick up vanilla feats and "prestige" classes like Point Blank Shot, Weapon Focus, Eldritch Knight and Mystic Theurge without having to jump through hoops. Prestige classes that merely advance a character's existing abilities can be seen as a natural development given the character's knowledge and experiences. I think the OP felt that two-handed weapons, and not two-weapon fighting, was the problem. Plus, the house rule means no TWF rogues at 1st level. I'm also surprised that sorcerers and wizards would want TWF. I personally would pick Point Blank Shot or some other feat that doesn't require me to get within melee reach to use. I really don't understand the dislike for CR and EL. How does it negatively affect your game to know that a party of 4 appropriately-equipped PCs of level x should be able to defeat an opponent of CR x after expending 20% of their resources? It doesn't force you to challenge your players only with single creatures of CR equal to average party level in your games. If you want to have only a 50/50 chance of survival, go ahead - the CR/EL system tells you how many monsters of what CRs you should have. In my usual games, the PCs hardly ever face single opponents of CR equal to average party level. It's usually equal numbers of APL-2 or APL-1, half party number of APL, or a single creature of APL+1 or APL+2, with optional supporting opponents. I can do this because my regular players are rather experienced and pretty good at tactics and supporting each other. If I was running a game for a group of inexperienced players with 1st-level characters, however, I'd stick more closely to the EL1 standard, so as not to overwhelm them at the start. I can always start running tougher encounters [I]after[/I] I get them hooked. :] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I Have A Problem With 3E
Top