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I Have A Problem With 3E
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<blockquote data-quote="Raven Crowking" data-source="post: 3220209" data-attributes="member: 18280"><p>Make up some prerequisites, then treat all PC classes as prestige classes after 1st level.</p><p></p><p></p><p></p><p>Go with your potential solution. Simply remove metamagic items from the game.</p><p></p><p></p><p></p><p>If synergy causes a game problem, remove the offending synergy. Simply say "X and Y cannot be used together. You may rebuild your character if you like."</p><p></p><p></p><p></p><p>Remove the floaty shields, and use Armor as DR. (My house rules give armor both DR and AC modifier.)</p><p></p><p></p><p></p><p>This is a horrible idea indeed. I simply tossed it out with the bathwater, granting Action Points to cover rough spots.</p><p></p><p></p><p></p><p>Rewrite them.</p><p></p><p></p><p></p><p>Power Attack instead gives a 50/50 option. IMC, I removed the feat and made this standard, along with Weapon Finesse for certain weapons.</p><p></p><p></p><p></p><p>Don't use it.</p><p></p><p></p><p></p><p>If you stop balancing by encounter, rerolls should stop being a real problem. Heck, the PCs might <em>need</em> those rerolls!</p><p></p><p></p><p></p><p>A portion of your essense goes into the item, unless you use power components. I also recommend the use of secrets, i.e.:</p><p></p><p style="margin-left: 20px"><strong>Brew Potion [Item Creation]</strong></p> <p style="margin-left: 20px"><strong></strong></p> <p style="margin-left: 20px"><strong>Prerequisites:</strong> Spellcaster level 1+.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Benefit:</strong> You can create a potion of any 3rd-level or lower spell that you know the formula for and that targets one or more creatures. When this feat is selected, you gain 1 + Intelligence bonus potion formulas. You may select any spell you are able to select when choosing spells (based upon class, level, and feats), even if it is not a spell that you otherwise know. Thereafter, at each spellcaster level you automatically learn another potion formula. You may also learn potion formulas as arcane secrets.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Etc.</p><p></p><p></p><p>Good luck!</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3220209, member: 18280"] Make up some prerequisites, then treat all PC classes as prestige classes after 1st level. Go with your potential solution. Simply remove metamagic items from the game. If synergy causes a game problem, remove the offending synergy. Simply say "X and Y cannot be used together. You may rebuild your character if you like." Remove the floaty shields, and use Armor as DR. (My house rules give armor both DR and AC modifier.) This is a horrible idea indeed. I simply tossed it out with the bathwater, granting Action Points to cover rough spots. Rewrite them. Power Attack instead gives a 50/50 option. IMC, I removed the feat and made this standard, along with Weapon Finesse for certain weapons. Don't use it. If you stop balancing by encounter, rerolls should stop being a real problem. Heck, the PCs might [i]need[/i] those rerolls! A portion of your essense goes into the item, unless you use power components. I also recommend the use of secrets, i.e.: [indent][b]Brew Potion [Item Creation] Prerequisites:[/b] Spellcaster level 1+. [b]Benefit:[/b] You can create a potion of any 3rd-level or lower spell that you know the formula for and that targets one or more creatures. When this feat is selected, you gain 1 + Intelligence bonus potion formulas. You may select any spell you are able to select when choosing spells (based upon class, level, and feats), even if it is not a spell that you otherwise know. Thereafter, at each spellcaster level you automatically learn another potion formula. You may also learn potion formulas as arcane secrets. Etc.[/indent] Good luck! RC [/QUOTE]
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