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I Have A Problem With 3E
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<blockquote data-quote="Thanee" data-source="post: 3220284" data-attributes="member: 478"><p><strong>1. Multiclassing</strong></p><p></p><p>Yep, multiclassing isn't perfect yet. There's still a lot of room for improvement.</p><p></p><p><strong>2. Free Metamagic</strong></p><p></p><p>Even free metamagic is fine. The problems arise when you can exceed your own power level limit with them. Limit each and all metamagic in the way, the Incantatrix is limited (total spell level including modifiers (use regular modifiers instead for abilities that don't add a modifier) cannot exceed the highest level you can normally cast; i.e. a 5th-level wizard can only maximize 0th-level spells).</p><p></p><p><strong>3. Synergy</strong></p><p></p><p>Yeah. Just keep an eye on those during character creation (that is both, DM and players), and disallow abusive combinations. Quite simple, really.</p><p></p><p><strong>4. Two-Handed Weapons</strong></p><p></p><p>Yes, two-handed weapons are too powerful still in comparison.</p><p></p><p><strong>5. Balancing Per Encounter Instead of Per Day</strong></p><p></p><p>It's a matter of playing style. D&D 3E can do both, so it's not really a problem of the system.</p><p></p><p><strong>6. Neverending Buffs</strong></p><p></p><p>They already did so in 3.5, at least in many places.</p><p></p><p><strong>7. Combat Expertise and Power Attack</strong></p><p></p><p>It is absolutely basic math, that is required there... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><strong>8. Point Buy</strong></p><p></p><p>Rolling is the standard method. Point Buy is only a variant in the DMG.</p><p></p><p><strong>9. Rerolls</strong></p><p></p><p>Err... there are almost no rerolling abilities in the game, you listed pretty much all of them... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><strong>10. Magic Item Creation</strong></p><p></p><p>You do not 'unlearn' things, as you cannot go down a level. XP only exist on the meta-level of the game. It takes personal energy to create a magic item. Your proposal there is ridiculous and would make item creation obscenely overpowered.</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 3220284, member: 478"] [b]1. Multiclassing[/b] Yep, multiclassing isn't perfect yet. There's still a lot of room for improvement. [b]2. Free Metamagic[/b] Even free metamagic is fine. The problems arise when you can exceed your own power level limit with them. Limit each and all metamagic in the way, the Incantatrix is limited (total spell level including modifiers (use regular modifiers instead for abilities that don't add a modifier) cannot exceed the highest level you can normally cast; i.e. a 5th-level wizard can only maximize 0th-level spells). [b]3. Synergy[/b] Yeah. Just keep an eye on those during character creation (that is both, DM and players), and disallow abusive combinations. Quite simple, really. [b]4. Two-Handed Weapons[/b] Yes, two-handed weapons are too powerful still in comparison. [b]5. Balancing Per Encounter Instead of Per Day[/b] It's a matter of playing style. D&D 3E can do both, so it's not really a problem of the system. [b]6. Neverending Buffs[/b] They already did so in 3.5, at least in many places. [b]7. Combat Expertise and Power Attack[/b] It is absolutely basic math, that is required there... ;) [b]8. Point Buy[/b] Rolling is the standard method. Point Buy is only a variant in the DMG. [b]9. Rerolls[/b] Err... there are almost no rerolling abilities in the game, you listed pretty much all of them... ;) [b]10. Magic Item Creation[/b] You do not 'unlearn' things, as you cannot go down a level. XP only exist on the meta-level of the game. It takes personal energy to create a magic item. Your proposal there is ridiculous and would make item creation obscenely overpowered. Bye Thanee [/QUOTE]
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