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I Have A Problem With 3E
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<blockquote data-quote="KenSeg" data-source="post: 3220331" data-attributes="member: 32662"><p>Multi-classing - Our group uses no PrC at all. Multi-classing is allowed but you need to have some story-driven basis for it, not just that you want the skills for your toon.</p><p></p><p>Meta-Magic. - Hasn't been a big problem since we have rarely taken meta-magic feats and we usually end up stopping at 9th level or so.</p><p></p><p>Synergy - This can be solved by staying with mainly the core books only. We use the PHB and PHBII for characters. Nothing else</p><p></p><p>Two-handed Weapons - Now this is a sore spot for me because I have seen two-handed swords dominate the game. They just have too good a combination of critical hit range, damage and bonuses. You can balance it out by rewritting the weapons some. I have all large weapons crit on 20 only, do the same 2-12 damage but they get a -2 initiative bonus as heavy weapons take longer to swing. </p><p></p><p>Point Buy - Takes the risk and excitement out of it. Reroll if character is truely sucky.</p><p></p><p>Magic-Item Creation - Our DM solves this by keeping us so busy that we rarely have time to stay in one place and create stuff.</p><p></p><p>-KenSeg</p><p>gaming since 1978</p></blockquote><p></p>
[QUOTE="KenSeg, post: 3220331, member: 32662"] Multi-classing - Our group uses no PrC at all. Multi-classing is allowed but you need to have some story-driven basis for it, not just that you want the skills for your toon. Meta-Magic. - Hasn't been a big problem since we have rarely taken meta-magic feats and we usually end up stopping at 9th level or so. Synergy - This can be solved by staying with mainly the core books only. We use the PHB and PHBII for characters. Nothing else Two-handed Weapons - Now this is a sore spot for me because I have seen two-handed swords dominate the game. They just have too good a combination of critical hit range, damage and bonuses. You can balance it out by rewritting the weapons some. I have all large weapons crit on 20 only, do the same 2-12 damage but they get a -2 initiative bonus as heavy weapons take longer to swing. Point Buy - Takes the risk and excitement out of it. Reroll if character is truely sucky. Magic-Item Creation - Our DM solves this by keeping us so busy that we rarely have time to stay in one place and create stuff. -KenSeg gaming since 1978 [/QUOTE]
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