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I Have A Problem With 3E
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 3220466" data-attributes="member: 31506"><p>Multiclassing largely sucks compared to how it was THE way to play in 1st/2nd edition. Dipping keeps non-casters on par with casters, I know, blasphemy to whining grognards everywhere, but its true. This is design. The MC rules are fine as is. What isnt fine is the odd prestige class, but thats dealt with on a case by case basis.</p><p></p><p></p><p></p><p>The metamagic rules blow right now. Its almost never worth the spell slot trade-off. AE did it right by introducing the concept of ladening spells (spending double the slots for the desired effect). I'd recommend those.</p><p></p><p></p><p></p><p>If the game was balanced around every possible combination, every feat and spell would be considered overpowered. Skill focus is now broken due to the Emmisary of Barchiel and what not. SKILL FOCUS. Think about that. Limit powerful combos as the need arises. Just be aware that fighters SHOULD be ruling combat. Its all they do. </p><p></p><p></p><p></p><p>It helps fighters. Nothing wrong there except the other options arent as good as two hander and floaty shield. Let shield users actually wearing their shields block incoming attacks with an opposed attack roll. Fighters should be combat gods. Nothing should outdamage or out tank them until they get non-combat utility on par with scrying, contact other planes, teleport etc. Since this isnt happening this edition, fighters need to be embarassing casters in terms of combat effectiveness.</p><p></p><p></p><p></p><p>Decent idea, this problem isnt new to 3rd edition. You always needed a ton of encounters to prevent the mage and cleric from dumping meteor swarm, finger of death, creeping doom etc every meaningful encounter. One encounter per day works if you dont have casters.</p><p></p><p></p><p></p><p>Ugh. you actually LIKE tracking durations? These are the only ones I dont mind, because they are fire and forget. </p><p></p><p></p><p></p><p>My players are too dumb for simple math, for one of the classes with the fewest options out there. Sorry, I thoroughly disagree.</p><p></p><p></p><p></p><p>Rolling anything duri9ng character creation is a bad idea. HP, stats, etc should all be fixed. Or we could do it your way, and roll to see if your saves, skill points, spells/day, BAB increase. I mean, why should people want a fair shake. Oh, because its a game, thats why. </p><p></p><p></p><p></p><p>Not that common. I like re-rolls personally.</p></blockquote><p></p><p>Magic items are finally out of tightwad DM's control. Thank god for small favors, because the game is actually admitting its balanced around certain expectations. No, and double no.</p><p>[/QUOTE]</p>
[QUOTE="Jefe Bergenstein, post: 3220466, member: 31506"] Multiclassing largely sucks compared to how it was THE way to play in 1st/2nd edition. Dipping keeps non-casters on par with casters, I know, blasphemy to whining grognards everywhere, but its true. This is design. The MC rules are fine as is. What isnt fine is the odd prestige class, but thats dealt with on a case by case basis. The metamagic rules blow right now. Its almost never worth the spell slot trade-off. AE did it right by introducing the concept of ladening spells (spending double the slots for the desired effect). I'd recommend those. If the game was balanced around every possible combination, every feat and spell would be considered overpowered. Skill focus is now broken due to the Emmisary of Barchiel and what not. SKILL FOCUS. Think about that. Limit powerful combos as the need arises. Just be aware that fighters SHOULD be ruling combat. Its all they do. It helps fighters. Nothing wrong there except the other options arent as good as two hander and floaty shield. Let shield users actually wearing their shields block incoming attacks with an opposed attack roll. Fighters should be combat gods. Nothing should outdamage or out tank them until they get non-combat utility on par with scrying, contact other planes, teleport etc. Since this isnt happening this edition, fighters need to be embarassing casters in terms of combat effectiveness. Decent idea, this problem isnt new to 3rd edition. You always needed a ton of encounters to prevent the mage and cleric from dumping meteor swarm, finger of death, creeping doom etc every meaningful encounter. One encounter per day works if you dont have casters. Ugh. you actually LIKE tracking durations? These are the only ones I dont mind, because they are fire and forget. My players are too dumb for simple math, for one of the classes with the fewest options out there. Sorry, I thoroughly disagree. Rolling anything duri9ng character creation is a bad idea. HP, stats, etc should all be fixed. Or we could do it your way, and roll to see if your saves, skill points, spells/day, BAB increase. I mean, why should people want a fair shake. Oh, because its a game, thats why. Not that common. I like re-rolls personally. [/quote] Magic items are finally out of tightwad DM's control. Thank god for small favors, because the game is actually admitting its balanced around certain expectations. No, and double no. [/QUOTE]
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