Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
I Have A Problem With 3E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jedi_Solo" data-source="post: 3220930" data-attributes="member: 40245"><p><strong>1. Multiclassing</strong></p><p>I don't think we view multiclassing as the same thing. A Fighter/Thief isn't a guard that decided we wants to open safes - to me they would be more of thug style that works for the thieve's guild. He didn't just 'suddenly' gain more combat ability - he always had it but has learned to show it a little more. Not to mention that casters need more help to actually multiclass well.</p><p></p><p><strong>2. Free Metamagic</strong></p><p>This seems to contradict your encounter/day complaint later on. The 'free' metamagic abilities are, in theory at least, a limited number of times per day while the regular metamagic aspects can go all day long if the casters want them to. If a user has spent all of their gold/feats on the free metamagic aspects they will likely be lacking in other aspects and abilities. I agree that if the DM doens't keep a close watch on the treasure this may get out of hand.</p><p></p><p><strong>3. Synergy</strong></p><p>Any time a system gets as many splat books as D&D currently has this will be a problem. This is a problem with the number of books available, not the system.</p><p></p><p><strong>4. Two-Handed Weapons</strong></p><p>This one I agree with. Drop the floating shields and it'll go a long way to fix this. Reinstate 3.0 damage from Power Attack and you should be all set.</p><p></p><p><strong>5. Balancing Per Encounter Instead of Per Day</strong></p><p>I like the per day style of abilities but not for the same reasons. I like the strategy of the 'do I use it now or wait' questions that arise. That said, the PCs are the stars of the show. The world should change because of them and not stay the same in spite of them. </p><p></p><p>Don't get me wrong - if you give the PCs "enough" warning (whatever "enough" may be) they should get slaughtered if they face the the dragon that is 10 CRs above them. I am fully behind the DMG where it says PCs should face challenges that are too easy and should have to run from time to time.</p><p></p><p>What I will say is that I don't like the per week abilities because unless the DMs always says that the next adventure takes place at least a week later you may forget if you used it or not (or can't read your handwriting or accidently erased your checkmark when you reset the ability that was next to it). Everything should be 'per day' for ease of bookkeeping. I can see 'per encounter' abilties but I also agree that should be the rare exception and not the rule.</p><p></p><p><strong>6. Neverending Buffs</strong></p><p>They already reduced the main buffs (the animal buffs) and what I have seen is now casters memorise three of each instead of one of each meaning they don't have as many utility/odd/fun spells.</p><p></p><p>I'm split on this one. If all the buffs are cast at the beginning of the day that means the player can add in the bonuses once and we can forget about the number crunching unless a Dispel Magic gets cast or something. Less time changing things during a fight and more time adventuring.</p><p></p><p>One the other hand I do agree that it tends to make the casters look the same in the middle of a fight. The only way to stop this from happening as far as I see is to ditch the spells all together and I'm sure that will cause other problems down the road.</p><p></p><p><strong>7. Combat Expertise and Power Attack</strong></p><p>Either have all options ready before hand or pick a standard and stick with it. This is a preparation problem as I see it, nothing more.</p><p></p><p><strong>8. Point Buy</strong></p><p>LONG LIVE POINT BUY!!!!</p><p></p><p>I've ranted about this in the past on these boards. I've been on the recieving end of the runt stats before. The fighter was the rogue backup when I wasn't there. The Fighter!! If the DM gave a fight to let the fighter do his thing my rogue was either at death's door or hiding in the back corner hoping no one noticed him. THe enemies had to have more HP to stand up to the fighter's damage and the critters had to dish out more damage to affect the fighter's own HP. If the DM gave a fight on the level of the rogue's abilities the fighter came in; ginsued the enemies without breaking a sweat and then wondered when the fun would begin. If my rogue was able to sneak-attack a bad guy he would be up in the range of the fighter's damage (as it should be) but that would mean the rogue was either in melee or at range and had made himself a threat at the start of the fight. This wasn't good for the rogue's survivability.</p><p></p><p>I don't mind sessions without combat. I've played in them and had a blast. But if there is combat I want to be a part of it and do something other than say "I twidle my thumbs until further notice" and then go and use the DM's bathroom. That is what Point Buy allows (me to be a part of the fight - character generation has nothing to do with the DM's bathroom).</p><p></p><p><strong>9. Rerolls</strong></p><p>I haven't seen that many reroll abilities. There were a few items in the Miniature's Handbook that allowed rerolls once per day in certain situations and I thought those were cool. Once per day isn't a problem, it allows the players to keep the PCs heroic and ignore one bad roll. If two bad rolls come up -well, then, the heroes are toast.</p><p></p><p><strong>10. Magic Item Creation</strong></p><p>I'll agree that this is odd. It makes in some cases (LotR One Ring and such) and not in others (do Epic Wizards really let themselves lose levels for making 1st level scrolls). There has to be something else than gold cost - but I'm not sure what it is.</p></blockquote><p></p>
[QUOTE="Jedi_Solo, post: 3220930, member: 40245"] [b]1. Multiclassing[/b] I don't think we view multiclassing as the same thing. A Fighter/Thief isn't a guard that decided we wants to open safes - to me they would be more of thug style that works for the thieve's guild. He didn't just 'suddenly' gain more combat ability - he always had it but has learned to show it a little more. Not to mention that casters need more help to actually multiclass well. [b]2. Free Metamagic[/b] This seems to contradict your encounter/day complaint later on. The 'free' metamagic abilities are, in theory at least, a limited number of times per day while the regular metamagic aspects can go all day long if the casters want them to. If a user has spent all of their gold/feats on the free metamagic aspects they will likely be lacking in other aspects and abilities. I agree that if the DM doens't keep a close watch on the treasure this may get out of hand. [b]3. Synergy[/b] Any time a system gets as many splat books as D&D currently has this will be a problem. This is a problem with the number of books available, not the system. [b]4. Two-Handed Weapons[/b] This one I agree with. Drop the floating shields and it'll go a long way to fix this. Reinstate 3.0 damage from Power Attack and you should be all set. [b]5. Balancing Per Encounter Instead of Per Day[/b] I like the per day style of abilities but not for the same reasons. I like the strategy of the 'do I use it now or wait' questions that arise. That said, the PCs are the stars of the show. The world should change because of them and not stay the same in spite of them. Don't get me wrong - if you give the PCs "enough" warning (whatever "enough" may be) they should get slaughtered if they face the the dragon that is 10 CRs above them. I am fully behind the DMG where it says PCs should face challenges that are too easy and should have to run from time to time. What I will say is that I don't like the per week abilities because unless the DMs always says that the next adventure takes place at least a week later you may forget if you used it or not (or can't read your handwriting or accidently erased your checkmark when you reset the ability that was next to it). Everything should be 'per day' for ease of bookkeeping. I can see 'per encounter' abilties but I also agree that should be the rare exception and not the rule. [b]6. Neverending Buffs[/b] They already reduced the main buffs (the animal buffs) and what I have seen is now casters memorise three of each instead of one of each meaning they don't have as many utility/odd/fun spells. I'm split on this one. If all the buffs are cast at the beginning of the day that means the player can add in the bonuses once and we can forget about the number crunching unless a Dispel Magic gets cast or something. Less time changing things during a fight and more time adventuring. One the other hand I do agree that it tends to make the casters look the same in the middle of a fight. The only way to stop this from happening as far as I see is to ditch the spells all together and I'm sure that will cause other problems down the road. [b]7. Combat Expertise and Power Attack[/b] Either have all options ready before hand or pick a standard and stick with it. This is a preparation problem as I see it, nothing more. [b]8. Point Buy[/b] LONG LIVE POINT BUY!!!! I've ranted about this in the past on these boards. I've been on the recieving end of the runt stats before. The fighter was the rogue backup when I wasn't there. The Fighter!! If the DM gave a fight to let the fighter do his thing my rogue was either at death's door or hiding in the back corner hoping no one noticed him. THe enemies had to have more HP to stand up to the fighter's damage and the critters had to dish out more damage to affect the fighter's own HP. If the DM gave a fight on the level of the rogue's abilities the fighter came in; ginsued the enemies without breaking a sweat and then wondered when the fun would begin. If my rogue was able to sneak-attack a bad guy he would be up in the range of the fighter's damage (as it should be) but that would mean the rogue was either in melee or at range and had made himself a threat at the start of the fight. This wasn't good for the rogue's survivability. I don't mind sessions without combat. I've played in them and had a blast. But if there is combat I want to be a part of it and do something other than say "I twidle my thumbs until further notice" and then go and use the DM's bathroom. That is what Point Buy allows (me to be a part of the fight - character generation has nothing to do with the DM's bathroom). [b]9. Rerolls[/b] I haven't seen that many reroll abilities. There were a few items in the Miniature's Handbook that allowed rerolls once per day in certain situations and I thought those were cool. Once per day isn't a problem, it allows the players to keep the PCs heroic and ignore one bad roll. If two bad rolls come up -well, then, the heroes are toast. [b]10. Magic Item Creation[/b] I'll agree that this is odd. It makes in some cases (LotR One Ring and such) and not in others (do Epic Wizards really let themselves lose levels for making 1st level scrolls). There has to be something else than gold cost - but I'm not sure what it is. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I Have A Problem With 3E
Top