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I Have A Problem With 3E
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<blockquote data-quote="Thurbane" data-source="post: 3221669" data-attributes="member: 43273"><p>I control multiclassing with in-character rationale. I don't let someone who has been a citybound wizard all of their lives just up and take a level of barbarian. I actually have fairly detailed, class by class houserules in place for multiclassing. Does that make me a draconian DM? I hope not, and none of my players have complained...</p><p>I agree here - "instant" metamagic is way too powerful, and standard metamagic is too weak/restrictive...there needs to be some kind of middle ground...</p><p>This definitely falls into the realm of DM decision - if you feel that certain classes, feats etc. combine in an unbalanced way, most reasonable players will accept no as an answer. And as has been pointed out, if players insist on being allowed to combine whatever they want to, the DM is free to do the same for the villains.</p><p>I semi-agree. Perhaps 1.5x for 2 handed Power Attacks would be better...</p><p>In general, I really don't like the whole CR/encounters per day system at all. I basically ignore it, using common sense and random encounter tables. I know this is an unpopular view these days, but a CR table is no subtitute for a DM designing and running encounters as he sees fit. Also, some playewrs seem to take the CR system to mean they should never flee, surrender or negotiate their way out of an encounter - there is some kind of expectation that the CR system will assure them success by brute force alone, in every case...</p><p>I don't like the heavy reliance on buffs that 3E seems to promote, but seeing as it is an entrenched part of the game, I'm happy to live with it, so long as players realise that their opponents will likely use the same tactics...</p><p>I see this as more of a symptom of a general problem rather than specific to these two feats. Combat simply has too many options in the current edition, which bogs down gameplay and often requires extensive calculations and recalculations. Throw in Total Defense, Aid Another, Flanking, Concealment, the ever popular AoO etc etc and a relatively simple combat can suddenly become and excercise in number crunching and constant flipping through rulebooks. Is there an answer to this? Not that I can see - I guess it's a neccessary evil, to get the flexibility of combat options...</p><p>Unless we are playing a one shot or tournament module, my group never, NEVER, uses point buy or arrays. To me, rolling up a character is the quintessential heart of the D&D experience. Point buy is just way too "CCG/computer gamey" for my tastes...(again, I realise this is just a personal opinion, and a lot of people disagree)...</p><p>I honestly can't see this as that much of problem, unless a charatcer has an exceptionally high amount of reroll devices...</p><p>Magic item creation is probably the part of 3E I dislike the most. Adventurers adventure - they shouldn't be sitting on a production line churning out items for the party, IMHO. IMC, item creation is basically the way it was in 2E - something underatken by high level, semi-retired spellcasters...</p></blockquote><p></p>
[QUOTE="Thurbane, post: 3221669, member: 43273"] I control multiclassing with in-character rationale. I don't let someone who has been a citybound wizard all of their lives just up and take a level of barbarian. I actually have fairly detailed, class by class houserules in place for multiclassing. Does that make me a draconian DM? I hope not, and none of my players have complained... I agree here - "instant" metamagic is way too powerful, and standard metamagic is too weak/restrictive...there needs to be some kind of middle ground... This definitely falls into the realm of DM decision - if you feel that certain classes, feats etc. combine in an unbalanced way, most reasonable players will accept no as an answer. And as has been pointed out, if players insist on being allowed to combine whatever they want to, the DM is free to do the same for the villains. I semi-agree. Perhaps 1.5x for 2 handed Power Attacks would be better... In general, I really don't like the whole CR/encounters per day system at all. I basically ignore it, using common sense and random encounter tables. I know this is an unpopular view these days, but a CR table is no subtitute for a DM designing and running encounters as he sees fit. Also, some playewrs seem to take the CR system to mean they should never flee, surrender or negotiate their way out of an encounter - there is some kind of expectation that the CR system will assure them success by brute force alone, in every case... I don't like the heavy reliance on buffs that 3E seems to promote, but seeing as it is an entrenched part of the game, I'm happy to live with it, so long as players realise that their opponents will likely use the same tactics... I see this as more of a symptom of a general problem rather than specific to these two feats. Combat simply has too many options in the current edition, which bogs down gameplay and often requires extensive calculations and recalculations. Throw in Total Defense, Aid Another, Flanking, Concealment, the ever popular AoO etc etc and a relatively simple combat can suddenly become and excercise in number crunching and constant flipping through rulebooks. Is there an answer to this? Not that I can see - I guess it's a neccessary evil, to get the flexibility of combat options... Unless we are playing a one shot or tournament module, my group never, NEVER, uses point buy or arrays. To me, rolling up a character is the quintessential heart of the D&D experience. Point buy is just way too "CCG/computer gamey" for my tastes...(again, I realise this is just a personal opinion, and a lot of people disagree)... I honestly can't see this as that much of problem, unless a charatcer has an exceptionally high amount of reroll devices... Magic item creation is probably the part of 3E I dislike the most. Adventurers adventure - they shouldn't be sitting on a production line churning out items for the party, IMHO. IMC, item creation is basically the way it was in 2E - something underatken by high level, semi-retired spellcasters... [/QUOTE]
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