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I have a real problem with Tumble
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<blockquote data-quote="benshearon" data-source="post: 2324991" data-attributes="member: 27087"><p>Hi everyone</p><p></p><p>At our game a couple of nights ago I noticed that I have a real problem with Tumble as written in the SRD. It seems ridiculous that a skill check against a standard DC (15) allows one to slip past anybody, be they a peasant with a stick or a level 18 swashbuckler with a magic rapier.</p><p></p><p>The rest of Tumble I don't object to, it's just the avoiding attacks of opportunity bit.</p><p></p><p>I suggested the following to our DM, and he pointed me in the direction of this board (the assumption being that if it passed muster under your keen insightful gaze, maybe we could adopt it as a house rule).</p><p></p><p>Be nice, it's my first post <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p>________________________________________________________________________</p><p></p><p>Tumble works as indicated in SRD, except that opponents CAN make</p><p> attacks of opportunity against the tumbling character. The tumbling character's skill </p><p>helps them avoid the attacks, however.</p><p></p><p>The character rolls their tumble check, and opponents roll their attack</p><p>against the characters tumble check. The following penalties apply</p><p></p><p> -4 to attack roll for trying to hit moving target* (maybe have combat</p><p>reflexes negate this penalty?)</p><p>-2 to attack roll for using a medium weapon*</p><p>-4 to attack roll for using a large weapon*</p><p></p><p>these penalties stack. For example, a fighter with a longsword trying to hit a tumbling assassin (rolls 13 plus 4 for dex plus 9 ranks in tumble, total check 26) would have to hit AC 32. If the fighter was using a shortsword and had combat reflexes he would only need to hit AC 26. If on the other hand the assassin rolled a 2 on his tumble roll the fighter would only need to hit AC 21.</p></blockquote><p></p>
[QUOTE="benshearon, post: 2324991, member: 27087"] Hi everyone At our game a couple of nights ago I noticed that I have a real problem with Tumble as written in the SRD. It seems ridiculous that a skill check against a standard DC (15) allows one to slip past anybody, be they a peasant with a stick or a level 18 swashbuckler with a magic rapier. The rest of Tumble I don't object to, it's just the avoiding attacks of opportunity bit. I suggested the following to our DM, and he pointed me in the direction of this board (the assumption being that if it passed muster under your keen insightful gaze, maybe we could adopt it as a house rule). Be nice, it's my first post ;) ________________________________________________________________________ Tumble works as indicated in SRD, except that opponents CAN make attacks of opportunity against the tumbling character. The tumbling character's skill helps them avoid the attacks, however. The character rolls their tumble check, and opponents roll their attack against the characters tumble check. The following penalties apply -4 to attack roll for trying to hit moving target* (maybe have combat reflexes negate this penalty?) -2 to attack roll for using a medium weapon* -4 to attack roll for using a large weapon* these penalties stack. For example, a fighter with a longsword trying to hit a tumbling assassin (rolls 13 plus 4 for dex plus 9 ranks in tumble, total check 26) would have to hit AC 32. If the fighter was using a shortsword and had combat reflexes he would only need to hit AC 26. If on the other hand the assassin rolled a 2 on his tumble roll the fighter would only need to hit AC 21. [/QUOTE]
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I have a real problem with Tumble
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