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I have a real problem with Tumble
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<blockquote data-quote="ARandomGod" data-source="post: 2328496" data-attributes="member: 17296"><p>You can think of it this way, tumble in an optional bonus feat for people who have access to the skill. The feat states that they are immune to attacks of opportunity. This is a very strong feat, so they've balanced it out by also requiring skill points to be spent.</p><p></p><p>I meantion it this way only because you had problems with a skill functioning in the way it was written, so if you think if it as a feat...</p><p></p><p>I've occasionally liked the tumble skill increasing the target's AC when mobile... but really you can't have it directly opposed to BAB in that way, or else a tumbler is getting little or nothing out of the skill. Which brings me to the interesting thought that you don't mind the OTHER functions of the skill, and I see those functions as extremely secondary. </p><p></p><p>ANYhow. Yes, when tumble is used against you, it hurts. Especially if you're an opponent who's specialized in attacking someone on AoO's.</p><p></p><p>In fact, that's the way I'd personally approach this. Any feat that further specializes your character in making attacks of opportunity adds 2 to the tumble DC. That way against a normal fighter, even with a high BAB, the tumble is the same unless that fighter has had some schooling in attacks of opportunity. Like Combat Reflexes. Hold the Line. Karmic Strike, etcetera.</p><p></p><p>I think I'd make it a little more complicated and make it +4 to the DC for the first AoO feat, and +2 for subsequent feats. It's a complex houserule, but houserules can BE complex, because we're not catering to the masses, the Least Common Denominator. As long as the GM can understand the rule and apply it fairly and evenly it's good enough. That would improve Combat Reflexes extremely. But in general wouldn't lessen tumble very much unless the fighter took special training.</p><p></p><p>I think I like that option better than any of the others I've seen before, other than simply leaving it alone ... which I don't have a problem with. They still have to move slower to get to tumble. As someone who's played both sides of the equation, I can state that I think it's pretty fair... unless I'm playing a character who's focused heavily in AoO's, which I played once. There it was much less "fair". </p><p></p><p>^_^</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 2328496, member: 17296"] You can think of it this way, tumble in an optional bonus feat for people who have access to the skill. The feat states that they are immune to attacks of opportunity. This is a very strong feat, so they've balanced it out by also requiring skill points to be spent. I meantion it this way only because you had problems with a skill functioning in the way it was written, so if you think if it as a feat... I've occasionally liked the tumble skill increasing the target's AC when mobile... but really you can't have it directly opposed to BAB in that way, or else a tumbler is getting little or nothing out of the skill. Which brings me to the interesting thought that you don't mind the OTHER functions of the skill, and I see those functions as extremely secondary. ANYhow. Yes, when tumble is used against you, it hurts. Especially if you're an opponent who's specialized in attacking someone on AoO's. In fact, that's the way I'd personally approach this. Any feat that further specializes your character in making attacks of opportunity adds 2 to the tumble DC. That way against a normal fighter, even with a high BAB, the tumble is the same unless that fighter has had some schooling in attacks of opportunity. Like Combat Reflexes. Hold the Line. Karmic Strike, etcetera. I think I'd make it a little more complicated and make it +4 to the DC for the first AoO feat, and +2 for subsequent feats. It's a complex houserule, but houserules can BE complex, because we're not catering to the masses, the Least Common Denominator. As long as the GM can understand the rule and apply it fairly and evenly it's good enough. That would improve Combat Reflexes extremely. But in general wouldn't lessen tumble very much unless the fighter took special training. I think I like that option better than any of the others I've seen before, other than simply leaving it alone ... which I don't have a problem with. They still have to move slower to get to tumble. As someone who's played both sides of the equation, I can state that I think it's pretty fair... unless I'm playing a character who's focused heavily in AoO's, which I played once. There it was much less "fair". ^_^ [/QUOTE]
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