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<blockquote data-quote="Saeviomagy" data-source="post: 4885693" data-attributes="member: 5890"><p>From the previews, I've seen:</p><p></p><p>Magic ammunition: one shot items tend not to be that exciting, but these probably offend my sensibilities the least.</p><p></p><p>Immurements: yay! that cool encounter terrain the DM planned is ruined!</p><p></p><p>Item sets: either the set bonuses are good enough that noone wears anything except sets (which decreases choice) OR the set bonuses do nothing OR the set bonuses are balanced by the individual items sucking (which decreases choice AND gives crap treasure). They're just a bad idea all 'round.</p><p></p><p>Lair items: Woot! The delicate balance of gold vs character power is thoroughly destroyed for no better reason than to add some mechanics for something that could be roleplayed... and in the same breath we see the ultimate DM railroad item!</p><p></p><p>Pretty negative so far.</p><p></p><p>My question is: is there anything that doesn't trample all over the good design concepts present in the original books? Magical items without weird gimmick systems? Alchemical items that are interesting and not broken?</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 4885693, member: 5890"] From the previews, I've seen: Magic ammunition: one shot items tend not to be that exciting, but these probably offend my sensibilities the least. Immurements: yay! that cool encounter terrain the DM planned is ruined! Item sets: either the set bonuses are good enough that noone wears anything except sets (which decreases choice) OR the set bonuses do nothing OR the set bonuses are balanced by the individual items sucking (which decreases choice AND gives crap treasure). They're just a bad idea all 'round. Lair items: Woot! The delicate balance of gold vs character power is thoroughly destroyed for no better reason than to add some mechanics for something that could be roleplayed... and in the same breath we see the ultimate DM railroad item! Pretty negative so far. My question is: is there anything that doesn't trample all over the good design concepts present in the original books? Magical items without weird gimmick systems? Alchemical items that are interesting and not broken? [/QUOTE]
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