Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I have an idea for an adventure
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="paradox42" data-source="post: 5671236" data-attributes="member: 29746"><p>I ran a nine-year game using 3.0/3.5/Other that ended in January 2010, right around the time of Pathfinder's original release, and we went to very, very high Epic levels during the course of it. The setting featured genuine time travel spells starting with the 8th-level Time Shift, and we did several time travel plots as a result. Time loops occurred several times over the course of the entire campaign.</p><p> </p><p>My advice would be, be sure your players are into it, and know in advance that a time loop is possible. The best time loop plots in my game only worked because the players were into it, and thought a time loop was a cool thing to do, so they went along with it when one came up. One of the best examples of this that I can think of was the PCs hearing their own voices over a communications link, presumably their own future selves completing the plan they had only suggested mere seconds before (and not even finished fully discussing, let alone implementing); when the PCs who made the plan and heard themselves talking came around to go back in time and complete the loop, they did actually complete it- rather than trying to to something different and cause something crazy to happen.</p><p> </p><p>For your book plot, it would be really easy for players who aren't into the idea to screw it up by throwing monkey wrenches into the works. So make sure they're not really interested in doing that, before you start the plot. If they <strong>are</strong> into it, then hey, good luck! You'll have quite a cool story to (re)tell once you're done.</p></blockquote><p></p>
[QUOTE="paradox42, post: 5671236, member: 29746"] I ran a nine-year game using 3.0/3.5/Other that ended in January 2010, right around the time of Pathfinder's original release, and we went to very, very high Epic levels during the course of it. The setting featured genuine time travel spells starting with the 8th-level Time Shift, and we did several time travel plots as a result. Time loops occurred several times over the course of the entire campaign. My advice would be, be sure your players are into it, and know in advance that a time loop is possible. The best time loop plots in my game only worked because the players were into it, and thought a time loop was a cool thing to do, so they went along with it when one came up. One of the best examples of this that I can think of was the PCs hearing their own voices over a communications link, presumably their own future selves completing the plan they had only suggested mere seconds before (and not even finished fully discussing, let alone implementing); when the PCs who made the plan and heard themselves talking came around to go back in time and complete the loop, they did actually complete it- rather than trying to to something different and cause something crazy to happen. For your book plot, it would be really easy for players who aren't into the idea to screw it up by throwing monkey wrenches into the works. So make sure they're not really interested in doing that, before you start the plot. If they [B]are[/B] into it, then hey, good luck! You'll have quite a cool story to (re)tell once you're done. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I have an idea for an adventure
Top