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I have an important game of D&D this weekend. I could use help.
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<blockquote data-quote="TarionzCousin" data-source="post: 6380372" data-attributes="member: 31304"><p>There is a good, recent article on this topic in general <a href="http://www.rpg.net/columns/oneshot/oneshot22.phtml" target="_blank">here</a>.</p><p></p><p>In short, make the game about what she and your son find fun; what exactly is it about sci fi and fantasy that she likes? Magic spells? </p><p></p><p>Could you run a freeform game without character sheets or rules set in the Nickelodeon Avatar universe? I'm not familiar with it, but it is one setting with which she already knows and likes. Playing a game like this, without rules or dice, diminishes the strange/unfamiliar aspects of gaming. That's a good thing.</p><p></p><p>In college, my friend and I introduced our girlfriends to gaming by using Star Trek, which they already knew about. It worked out well.</p><p></p><p>Honestly, I recommend staying away from character sheets and all the mechanical elements of the game. Just come up with a story, have her think of a character from that world (invented or borrowed) and let her experience the fun of discovery, creativity, and unscripted interaction. Rules and dice can come later.</p><p></p><p>I strongly recommend not having a cult or manipulative villain in your game. Try to not press her real-life buttons. You might think it would motivate her to hate that NPC, but it might just as likely make her hate and avoid the game forever.</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="TarionzCousin, post: 6380372, member: 31304"] There is a good, recent article on this topic in general [URL="http://www.rpg.net/columns/oneshot/oneshot22.phtml"]here[/URL]. In short, make the game about what she and your son find fun; what exactly is it about sci fi and fantasy that she likes? Magic spells? Could you run a freeform game without character sheets or rules set in the Nickelodeon Avatar universe? I'm not familiar with it, but it is one setting with which she already knows and likes. Playing a game like this, without rules or dice, diminishes the strange/unfamiliar aspects of gaming. That's a good thing. In college, my friend and I introduced our girlfriends to gaming by using Star Trek, which they already knew about. It worked out well. Honestly, I recommend staying away from character sheets and all the mechanical elements of the game. Just come up with a story, have her think of a character from that world (invented or borrowed) and let her experience the fun of discovery, creativity, and unscripted interaction. Rules and dice can come later. I strongly recommend not having a cult or manipulative villain in your game. Try to not press her real-life buttons. You might think it would motivate her to hate that NPC, but it might just as likely make her hate and avoid the game forever. Good luck! [/QUOTE]
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I have an important game of D&D this weekend. I could use help.
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