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I have an important game of D&D this weekend. I could use help.
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<blockquote data-quote="fba827" data-source="post: 6381538" data-attributes="member: 807"><p>Random thoughts in a ramble ....</p><p></p><p></p><p>... I would NOT attempt to fill morning to night, it would get tiring. A nice four hour chunk, end at a natural stopping point or cliffhanger to make them to want more trying to figure what happens next rather than an exhaustive all day thing.</p><p></p><p>... Totally center it around the type of PC that they want to play, charmed and avatar are hard to get in the same game since they are wildly different base lines, but charmed-like is broader for more easy adaptation to d&d. So if it seems to fit her character choice, maybe the plot centers around an 'accepted' religion who has a branch or priest that has kidnapped the pcs sisters, somehow wanting to harness magic from them. Likewise your sons PC might have an arcane sibling who also went missing. And the first session might just be following clues and some ruffians put in their way, with then end of the session just meeting the kidnapper and realizing that it's him but untouchable due to his standing in society</p><p></p><p>... Or if the background they want doesn't lend itself to siblings, then instead of their own sibling, it is a witch/warlock that approaches about her siblings being missing</p><p></p><p>... Or if you want to go with avatar instead, set it during aangs time just in different parts of the world and hearing rumors about the avatar returning. OR set it during the time before aang is freed, basically setting the backdrop as the war of the fire nation starting. But (a) this type of setting is a bit more limiting for d&d ( no religions, etc easily lend themselves to it, and (b) based on what you describe, a war themed story might not hook them as much </p><p></p><p>... Any clue on what your son likes to play ( either generally or in this specific instance?)</p></blockquote><p></p>
[QUOTE="fba827, post: 6381538, member: 807"] Random thoughts in a ramble .... ... I would NOT attempt to fill morning to night, it would get tiring. A nice four hour chunk, end at a natural stopping point or cliffhanger to make them to want more trying to figure what happens next rather than an exhaustive all day thing. ... Totally center it around the type of PC that they want to play, charmed and avatar are hard to get in the same game since they are wildly different base lines, but charmed-like is broader for more easy adaptation to d&d. So if it seems to fit her character choice, maybe the plot centers around an 'accepted' religion who has a branch or priest that has kidnapped the pcs sisters, somehow wanting to harness magic from them. Likewise your sons PC might have an arcane sibling who also went missing. And the first session might just be following clues and some ruffians put in their way, with then end of the session just meeting the kidnapper and realizing that it's him but untouchable due to his standing in society ... Or if the background they want doesn't lend itself to siblings, then instead of their own sibling, it is a witch/warlock that approaches about her siblings being missing ... Or if you want to go with avatar instead, set it during aangs time just in different parts of the world and hearing rumors about the avatar returning. OR set it during the time before aang is freed, basically setting the backdrop as the war of the fire nation starting. But (a) this type of setting is a bit more limiting for d&d ( no religions, etc easily lend themselves to it, and (b) based on what you describe, a war themed story might not hook them as much ... Any clue on what your son likes to play ( either generally or in this specific instance?) [/QUOTE]
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I have an important game of D&D this weekend. I could use help.
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