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<blockquote data-quote="Xamnam" data-source="post: 8822082" data-attributes="member: 7037765"><p>The question is interesting, and I want to think about the broader contextless answer, but as far as this specific situation:</p><p></p><p></p><p>This to me sounds like an issue of player assumptions about the world. The two who don't want to seem like they're (reasonably!) concerned about the danger a dragon would pose to adventurers of their power. The four who are on board seem like they're confident it's so not far beyond their capabilities that it's a fool's errand for them specifically to check it out (or, this is just a fact finding mission, and they could retreat if it goes wrong).</p><p></p><p>So, additional knowledge is the answer! The DM needs to decide how strong dragons are generally in their world, how dangerous this specific dragon is, and communicate to the players what their adventures would reasonably know <em>as residents of that world:</em></p><p></p><p>Are dragons something everyone runs away from? Are adventuring parties of comparable strength the standard response to this sort of thing? Is this is a baby ghost dragon who has just started haunting, or an ancient one who has terrorized the domain for hundreds of years, or is it unknown because no one has returned?</p><p></p><p>And, if that doesn't resolve the conflict, here's a case where pulling back the curtain on their particular style might help. Either saying "Hey, I run a world where you'll die if you seek out creatures you shouldn't." (but running away might be an option) or "If that's the story you want to follow, I'll make sure it's one that's not impossible for you." (but reckless behavior might have consequences)</p><p></p><p></p><p></p><p>Edit: Me as a player? Ghost Dragon sounds way too dangerous to chase at level 4, unless we have some special weapon or know a weakness.</p></blockquote><p></p>
[QUOTE="Xamnam, post: 8822082, member: 7037765"] The question is interesting, and I want to think about the broader contextless answer, but as far as this specific situation: This to me sounds like an issue of player assumptions about the world. The two who don't want to seem like they're (reasonably!) concerned about the danger a dragon would pose to adventurers of their power. The four who are on board seem like they're confident it's so not far beyond their capabilities that it's a fool's errand for them specifically to check it out (or, this is just a fact finding mission, and they could retreat if it goes wrong). So, additional knowledge is the answer! The DM needs to decide how strong dragons are generally in their world, how dangerous this specific dragon is, and communicate to the players what their adventures would reasonably know [I]as residents of that world:[/I] Are dragons something everyone runs away from? Are adventuring parties of comparable strength the standard response to this sort of thing? Is this is a baby ghost dragon who has just started haunting, or an ancient one who has terrorized the domain for hundreds of years, or is it unknown because no one has returned? And, if that doesn't resolve the conflict, here's a case where pulling back the curtain on their particular style might help. Either saying "Hey, I run a world where you'll die if you seek out creatures you shouldn't." (but running away might be an option) or "If that's the story you want to follow, I'll make sure it's one that's not impossible for you." (but reckless behavior might have consequences) Edit: Me as a player? Ghost Dragon sounds way too dangerous to chase at level 4, unless we have some special weapon or know a weakness. [/QUOTE]
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