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<blockquote data-quote="Quickleaf" data-source="post: 8822152" data-attributes="member: 20323"><p>When I run for younger players, and they hit a point where they are at loggerheads, unlike with my adult players (whom I can usually say "hey, this is eating lots of our game time, can you find a way to resolve it in the next few minutes?"), with youngers I try to propose a compromise.</p><p></p><p>Part of them accepting my compromise, yeah, it is in the compromise being wisely imagined and presented well, but I'm sure part of that is also the authority of me being older. So this may not be AS effective for your High Schooler acquaintance, but here's what I would say to the players:</p><p></p><p><em>"You've heard of (midway point connecting current plot to the ghost dragon-haunted place - probably at edge of the map), and so-and-so asks you to venture there to discover why people are vanishing and learn why there is an unusually high level of ghostly activity in the area."</em></p><p></p><p>This acknowledges:</p><ul> <li data-xf-list-type="ul">Concerns of the 2 players who are "nope, that's too tough for us at 4th level", by giving them an intermediary adventure zone that's still something kinda familiar (i.e. connected to current plot & at edge of map).</li> <li data-xf-list-type="ul">Desire for majority (4 players) to go towards the ghost dragon storyline.</li> </ul><p>While also being firm that:</p><ul> <li data-xf-list-type="ul">Just because 1 player is loudly asking to go after ghost dragon right now, the DM doesn't cater to just 1 player's desires, but to the entire group.</li> </ul></blockquote><p></p>
[QUOTE="Quickleaf, post: 8822152, member: 20323"] When I run for younger players, and they hit a point where they are at loggerheads, unlike with my adult players (whom I can usually say "hey, this is eating lots of our game time, can you find a way to resolve it in the next few minutes?"), with youngers I try to propose a compromise. Part of them accepting my compromise, yeah, it is in the compromise being wisely imagined and presented well, but I'm sure part of that is also the authority of me being older. So this may not be AS effective for your High Schooler acquaintance, but here's what I would say to the players: [I]"You've heard of (midway point connecting current plot to the ghost dragon-haunted place - probably at edge of the map), and so-and-so asks you to venture there to discover why people are vanishing and learn why there is an unusually high level of ghostly activity in the area."[/I] This acknowledges: [LIST] [*]Concerns of the 2 players who are "nope, that's too tough for us at 4th level", by giving them an intermediary adventure zone that's still something kinda familiar (i.e. connected to current plot & at edge of map). [*]Desire for majority (4 players) to go towards the ghost dragon storyline. [/LIST] While also being firm that: [LIST] [*]Just because 1 player is loudly asking to go after ghost dragon right now, the DM doesn't cater to just 1 player's desires, but to the entire group. [/LIST] [/QUOTE]
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