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<blockquote data-quote="Velderan" data-source="post: 8823102" data-attributes="member: 7038056"><p>Do you know if the question was asked by the PC ingame to a NPC that might know or was this the player asking the DM just out of curiosity? As DM, sometimes I'll answer a player question but then clarify "but your character wouldn't know that" if it helps the player understand the world they're in better. I don't always like saying "your character isn't sure" when someone asks me a question about the game world because I think more often that comes across as "I haven't decided that yet".</p><p></p><p>With the group I play with currently, we try to steer the game more in the direction of players making decisions off of what their PCs actually know. Sometimes that involves the DM filling in some blanks where the PC would clearly know something the player controlling them doesn't and sometimes we have to remind each other "hey, that's metagaming" when a player wants to have their character do something there isn't a reasonable explanation for them knowing. Reasonable is obviously key and will vary person to person, but it's generally worked for us.</p><p></p><p>[SPOILER="Somewhat of a Descent into Avernus spoiler"]During a session, our PCs learned about Arkahn the Cruel and heard a rumor he possessed the hand of Vecna. One player decided fighting him would be fun and wanted to drop what we were doing to investigate. The rest of us had to remind him we had a more urgent task that was time sensitive to accomplish and there wasn't yet a compelling reason given our character's motivation for being in Avernus to begin with to seek out Arkahn. We ended up sticking with the current task and a few sessions later we found ourselves meeting Arkahn because we needed something from him.[/SPOILER]</p></blockquote><p></p>
[QUOTE="Velderan, post: 8823102, member: 7038056"] Do you know if the question was asked by the PC ingame to a NPC that might know or was this the player asking the DM just out of curiosity? As DM, sometimes I'll answer a player question but then clarify "but your character wouldn't know that" if it helps the player understand the world they're in better. I don't always like saying "your character isn't sure" when someone asks me a question about the game world because I think more often that comes across as "I haven't decided that yet". With the group I play with currently, we try to steer the game more in the direction of players making decisions off of what their PCs actually know. Sometimes that involves the DM filling in some blanks where the PC would clearly know something the player controlling them doesn't and sometimes we have to remind each other "hey, that's metagaming" when a player wants to have their character do something there isn't a reasonable explanation for them knowing. Reasonable is obviously key and will vary person to person, but it's generally worked for us. [SPOILER="Somewhat of a Descent into Avernus spoiler"]During a session, our PCs learned about Arkahn the Cruel and heard a rumor he possessed the hand of Vecna. One player decided fighting him would be fun and wanted to drop what we were doing to investigate. The rest of us had to remind him we had a more urgent task that was time sensitive to accomplish and there wasn't yet a compelling reason given our character's motivation for being in Avernus to begin with to seek out Arkahn. We ended up sticking with the current task and a few sessions later we found ourselves meeting Arkahn because we needed something from him.[/SPOILER] [/QUOTE]
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