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<blockquote data-quote="Jester David" data-source="post: 6253126" data-attributes="member: 37579"><p>This is pretty huge. A fast character will be level 3 around the same time a slow character is hitting level 2. The fast character is always a level ahead, becoming two levels ahead when they hit 6th. The gap stabilizes at that point. </p><p></p><p>Casters having the slow chart does slow the quadratic nature at high levels but means they suck more at low levels. So for levels 1-5 the wizard will suck and suck longer. </p><p>Unless you're planning on playing long enough to reach level 14+ casters don't need the nerf.</p><p></p><p>It might be easier to swap tracks part way through the game. Start spellcasters on Fast. They move the Medium at level 5 and Slow at level 10. Non-casters start at slow, move to Medium, and then move to fast.</p><p></p><p></p><p>This sounds larger than it is. It might be handy but will likely just mean a +1 to +3 bonus to saving throws. Which is nice but isn't going to save you from a bad roll. </p><p>On paper anyway; from my experiences with 4e, it does make it easier for people to dump stat. The bard can have a 6 Wisdom and really boost other stats. However it should be less problematic in Pathfinder as Dex is still useful for Initiative and AC, Int for skills, and carrying capacity is less forgiving. So other factors keep you from just dumping half your stats.</p><p></p><p></p><p>That will certainly add to first level survivability. Do monsters get that as well? </p><p>However, given the low accuracy of monsters this will <u>greatly</u> reduce the threat. </p><p></p><p></p><p>Average rounded up is fairly standard. Pathfinder Society uses it. Not sure it even counts as a house rule.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6253126, member: 37579"] This is pretty huge. A fast character will be level 3 around the same time a slow character is hitting level 2. The fast character is always a level ahead, becoming two levels ahead when they hit 6th. The gap stabilizes at that point. Casters having the slow chart does slow the quadratic nature at high levels but means they suck more at low levels. So for levels 1-5 the wizard will suck and suck longer. Unless you're planning on playing long enough to reach level 14+ casters don't need the nerf. It might be easier to swap tracks part way through the game. Start spellcasters on Fast. They move the Medium at level 5 and Slow at level 10. Non-casters start at slow, move to Medium, and then move to fast. This sounds larger than it is. It might be handy but will likely just mean a +1 to +3 bonus to saving throws. Which is nice but isn't going to save you from a bad roll. On paper anyway; from my experiences with 4e, it does make it easier for people to dump stat. The bard can have a 6 Wisdom and really boost other stats. However it should be less problematic in Pathfinder as Dex is still useful for Initiative and AC, Int for skills, and carrying capacity is less forgiving. So other factors keep you from just dumping half your stats. That will certainly add to first level survivability. Do monsters get that as well? However, given the low accuracy of monsters this will [U]greatly[/U] reduce the threat. Average rounded up is fairly standard. Pathfinder Society uses it. Not sure it even counts as a house rule. [/QUOTE]
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