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<blockquote data-quote="gamerprinter" data-source="post: 6254173" data-attributes="member: 50895"><p>This is an RPG forum, and D&D/PF is the subject matter - correct? With those specificities in mind, when one uses the word "fighter" it almost always means the character class called "fighter" and not to some general concept of martial operative. In a non-RPG context "fighter" can mean many possible things - someone who has never played D&D is not going to understand the context of "fighter", but most everyone here is.</p><p></p><p>Being that that's the case, why use incorrect terminology, ever? Not that all of us will be perfect in our definitions (what creates many misunderstandings and vagueries of online discourse), at least when speaking of specific character classes, we can all use the same words that are expected to share the same meaning.</p><p></p><p>In this case, "Fighter" would never refer to a general melee combatant or defines "martial character", if we mean that, we use those words. However when we use "fighter" it almost always means a specific player class. Why use an actual class specific name to mean something else on an RPG forum, ever? That makes no sense - and why I responded the way I did. I don't talk past anyone - I said, fighter, I mean fighter. Its the listening party that must be ducking their head to miss my point. I'm talking at them directly, not past them. Fighter is fighter, not some general melee guy. (For example, ranger is not a fighter, but is a martial character class.)</p><p></p><p></p><p></p><p></p><p>I like Fighters too, and do consider them interesting, but the OP states how the Bo9S makes the fighter not boring - apparently some people think the the base 3x/PF fighter is boring (I don't share that believe), but in respect to the point of view of the OP, I was pointing out that there are other martial classes in 3x/PF other than fighter, and that perhaps they might find one of those classes less boring. I totally agree that the fighter is no less interesting than the samurai, nor any other class one might want to play.</p><p></p><p></p><p></p><p>I did not realize this thread or subject matter was limited to non-ranged combat only (because it isn't). Its about fighters and martial combat which includes but is not restricted to melee combat only. Me, I'm no fan of the gunslinger, (I don't really want guns in my campaigns) but as another martial class, it offers interesting ranged options for those looking for something different in a martial class. That's why it was mentioned</p><p></p><p></p><p></p><p>Sorry, <em>SPAM classes</em> - I don't know what that means...</p><p></p><p></p><p></p><p>Regarding more skill points for fighter - I totally agree. Some of the fighter archetypes like mobile fighter (?) adds some concept of class features beyond the endless feat chain, which is the PF fighter's only 'strength'. And again the bolded text - I don't know how SPAM applies to the fighter in the context that you're using - I don't know what you mean by SPAM in this instance. I must use different vocabulary for the same concept.</p><p></p><p>And regarding the Summoner and Magus - I really like the magus, and absolutely detest the summoner, and though I haven't officially banned the summoner from my game, I let my players know, that I am no fan of the summoner... that said, I like or find interesting: some ranger archetypes, the basic PF paladin and some of the archetypes, I really love the magus (but I consider him somewhere between a half caster and full caster, so actually falls outside the definition of martial character - in my book), the basic samurai is OK, but add any of the <a href="http://rpg.drivethrustuff.com/product/102482/Way-of-the-Samurai-%28PFRPG%29?term=way+of+the+samurai" target="_blank"><strong>Way of the Samurai</strong></a> archetypes and you've got something I am interested to play. I like these other martial classes because of the class options (things to do) other than use feats and beat someone over the head. Some of these classes have more skill points to spend (since you mentioned the lack of the fighters skill points - this must have some meaning, and add to the concept of "more interesting").</p><p></p><p>More interesting is relative to one's perception - I find these classes more interesting than fighter, perhaps you don't.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6254173, member: 50895"] This is an RPG forum, and D&D/PF is the subject matter - correct? With those specificities in mind, when one uses the word "fighter" it almost always means the character class called "fighter" and not to some general concept of martial operative. In a non-RPG context "fighter" can mean many possible things - someone who has never played D&D is not going to understand the context of "fighter", but most everyone here is. Being that that's the case, why use incorrect terminology, ever? Not that all of us will be perfect in our definitions (what creates many misunderstandings and vagueries of online discourse), at least when speaking of specific character classes, we can all use the same words that are expected to share the same meaning. In this case, "Fighter" would never refer to a general melee combatant or defines "martial character", if we mean that, we use those words. However when we use "fighter" it almost always means a specific player class. Why use an actual class specific name to mean something else on an RPG forum, ever? That makes no sense - and why I responded the way I did. I don't talk past anyone - I said, fighter, I mean fighter. Its the listening party that must be ducking their head to miss my point. I'm talking at them directly, not past them. Fighter is fighter, not some general melee guy. (For example, ranger is not a fighter, but is a martial character class.) I like Fighters too, and do consider them interesting, but the OP states how the Bo9S makes the fighter not boring - apparently some people think the the base 3x/PF fighter is boring (I don't share that believe), but in respect to the point of view of the OP, I was pointing out that there are other martial classes in 3x/PF other than fighter, and that perhaps they might find one of those classes less boring. I totally agree that the fighter is no less interesting than the samurai, nor any other class one might want to play. I did not realize this thread or subject matter was limited to non-ranged combat only (because it isn't). Its about fighters and martial combat which includes but is not restricted to melee combat only. Me, I'm no fan of the gunslinger, (I don't really want guns in my campaigns) but as another martial class, it offers interesting ranged options for those looking for something different in a martial class. That's why it was mentioned Sorry, [I]SPAM classes[/I] - I don't know what that means... Regarding more skill points for fighter - I totally agree. Some of the fighter archetypes like mobile fighter (?) adds some concept of class features beyond the endless feat chain, which is the PF fighter's only 'strength'. And again the bolded text - I don't know how SPAM applies to the fighter in the context that you're using - I don't know what you mean by SPAM in this instance. I must use different vocabulary for the same concept. And regarding the Summoner and Magus - I really like the magus, and absolutely detest the summoner, and though I haven't officially banned the summoner from my game, I let my players know, that I am no fan of the summoner... that said, I like or find interesting: some ranger archetypes, the basic PF paladin and some of the archetypes, I really love the magus (but I consider him somewhere between a half caster and full caster, so actually falls outside the definition of martial character - in my book), the basic samurai is OK, but add any of the [URL="http://rpg.drivethrustuff.com/product/102482/Way-of-the-Samurai-%28PFRPG%29?term=way+of+the+samurai"][B]Way of the Samurai[/B][/URL] archetypes and you've got something I am interested to play. I like these other martial classes because of the class options (things to do) other than use feats and beat someone over the head. Some of these classes have more skill points to spend (since you mentioned the lack of the fighters skill points - this must have some meaning, and add to the concept of "more interesting"). More interesting is relative to one's perception - I find these classes more interesting than fighter, perhaps you don't. [/QUOTE]
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