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<blockquote data-quote="GMforPowergamers" data-source="post: 6255484" data-attributes="member: 67338"><p>so now that I am a bit more awake, we did talk about homebrewing some rules to make the game more palatable, and in the emails people exchanged well I slept I got a bit more of the world view... He has removed any reference or idea of kenders and we have agreed to play.</p><p></p><p> We can’t be Lawful good or Chaotic evil, and stats are through the roof 4d6 reroll 1’s drop lowest then generate 8 numbers and take the 6 best… Only I don’t have an 18, and matt has 2. I do have every stat as 15-17 though, so I won’t complain.</p><p></p><p> Ok, so he is going to homebrew some cantrips and oresens based on 4e at wills, and he is going to pretty much gestalt a warblade </p><p> </p><p> I am going to be a Dwarven Chaotic Good fighter… so I will start with 2 feats (1 bonus fighter), 3 maneuvers known 3 prepred and 1 stance known and d12hps following fighter chart with warbalde maneuvers and stances added and upgraded to d12 hp… I have focused mind trait and dirty fighting and I am starting with 32hp…</p><p> I right now have Sapphire night mare strike, Steel wind, and sudden leap with punishing stance</p><p> I have 17str 15dex 17con 16wis 14 int 16cha </p><p> I have a refluffed spike chain (in story a hook sword) I took prof (hook sword) and impr inti</p><p></p><p> Kurt is going to be a half elf Lawful Evil magus he wants cantrips for booming blade, green flame blade, and shielding agius he has an 18 int he is using 2 archtypes as well singer of blades and spell dancer (even though only half elf) he fights with a rapier he has the fencer and axe to grind traits 21hp he is going to use the cantrips (that make melee attacks using Int instead of Str or Dex as his main attacks)</p><p></p><p> Matt is going to be an elven Neutral Evil wizard he wants elven accuracy 1/encounter and scorching burst as a cantrip he has 18 int and con he is a Conjure bared schools Abjuration and enchantment he also asked for a home brew feat giving him 1d6 sneak attack. He also has a weapon called a dog slicer and wants it based on the card game, so he will be able to count rolls of 1 as 3 so his d6 will be 3,2,3,4,5,6 as the 6 sides… I don’t remember his traits (they weren't in the email he picked them out last night) but I think he lowers the cost of items he makes. 28hp</p><p></p><p> Joe is going to be a human Neutral Good cleric who is taking feats (Martial Study)to gain Bo9s maneuvers and wants a weapon based orison based on the 4e cleric with weapons things… he has an 18 wis he took crusader’s strike to augment healing… He has the Magic domain (Arcane special) and the War domain (Tactics special) he has a Warhammer and a gunsmithing feat (I’m unsure if it makes him prof or just lets him fix them) he has traits tactician and sacred touch 27hp</p><p></p><p> So the funny part is the wizard has the second highest hp it feels weird but since he had an extra 18 and no stat other then Int needed, he still walked away with good other stats too...</p><p></p><p> fire arms are in the game, and rare, like magic items, but one of us can make them, so that will be interesting.</p><p></p><p> So everyone has some homebrew fixs, and we are going with his idea of xp and hp, and saves like above... now what does everyone think of the house rules??</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6255484, member: 67338"] so now that I am a bit more awake, we did talk about homebrewing some rules to make the game more palatable, and in the emails people exchanged well I slept I got a bit more of the world view... He has removed any reference or idea of kenders and we have agreed to play. We can’t be Lawful good or Chaotic evil, and stats are through the roof 4d6 reroll 1’s drop lowest then generate 8 numbers and take the 6 best… Only I don’t have an 18, and matt has 2. I do have every stat as 15-17 though, so I won’t complain. Ok, so he is going to homebrew some cantrips and oresens based on 4e at wills, and he is going to pretty much gestalt a warblade I am going to be a Dwarven Chaotic Good fighter… so I will start with 2 feats (1 bonus fighter), 3 maneuvers known 3 prepred and 1 stance known and d12hps following fighter chart with warbalde maneuvers and stances added and upgraded to d12 hp… I have focused mind trait and dirty fighting and I am starting with 32hp… I right now have Sapphire night mare strike, Steel wind, and sudden leap with punishing stance I have 17str 15dex 17con 16wis 14 int 16cha I have a refluffed spike chain (in story a hook sword) I took prof (hook sword) and impr inti Kurt is going to be a half elf Lawful Evil magus he wants cantrips for booming blade, green flame blade, and shielding agius he has an 18 int he is using 2 archtypes as well singer of blades and spell dancer (even though only half elf) he fights with a rapier he has the fencer and axe to grind traits 21hp he is going to use the cantrips (that make melee attacks using Int instead of Str or Dex as his main attacks) Matt is going to be an elven Neutral Evil wizard he wants elven accuracy 1/encounter and scorching burst as a cantrip he has 18 int and con he is a Conjure bared schools Abjuration and enchantment he also asked for a home brew feat giving him 1d6 sneak attack. He also has a weapon called a dog slicer and wants it based on the card game, so he will be able to count rolls of 1 as 3 so his d6 will be 3,2,3,4,5,6 as the 6 sides… I don’t remember his traits (they weren't in the email he picked them out last night) but I think he lowers the cost of items he makes. 28hp Joe is going to be a human Neutral Good cleric who is taking feats (Martial Study)to gain Bo9s maneuvers and wants a weapon based orison based on the 4e cleric with weapons things… he has an 18 wis he took crusader’s strike to augment healing… He has the Magic domain (Arcane special) and the War domain (Tactics special) he has a Warhammer and a gunsmithing feat (I’m unsure if it makes him prof or just lets him fix them) he has traits tactician and sacred touch 27hp So the funny part is the wizard has the second highest hp it feels weird but since he had an extra 18 and no stat other then Int needed, he still walked away with good other stats too... fire arms are in the game, and rare, like magic items, but one of us can make them, so that will be interesting. So everyone has some homebrew fixs, and we are going with his idea of xp and hp, and saves like above... now what does everyone think of the house rules?? [/QUOTE]
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