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<blockquote data-quote="GMforPowergamers" data-source="post: 6262473" data-attributes="member: 67338"><p>game 1, we all hate the snow (not in game either) </p><p>[sblock=characters] Dorrion Greyskull a CG Dwarven Fighter. 17str 15dex 17con 14 int 16wis 16cha with Improve Initative and Exotic weap prof Hook swords (2d4 19+/x2 crit one handed finesse able weapon with a +2 trip and disarm checks) </p><p>I have a hook sword, a breast plate, a large steel shield, and some basic equipment. </p><p>20AC, and 32hp my main attack is +4 vs AC 2d4+3 damage, once per encounter I can make 2 attacks at +2. Once per encounter I can make a concentration check (d20+level+wis mod+2) +6 vs AC if I make it my next attack deals +1d6 damage if I miss I take a penalty to hit. Once per encounter I can make a jump check easier. I can take a high guard stance that is -2 AC to add +1d6 to all melee damage rolls. </p><p>I deal +1 damage when flanking, and </p><p>I have a +6 initiative CMD is 15 and my CMB is +4 (+6 to disarm or trip)</p><p>My 4 skill points went into Intimidate, Know Engineering, Perception, and Sense Motive.</p><p></p><p>Flyn Ratkin a LE Half elf Magus 15str 17dex 12con 18int 14wis 14cha with Combat expertise. </p><p>He has a rapier, a leather trench coat with metal plate in it (Studded leather), some basic equipment, and a skate board (adds 5ft to overland travel on streets)</p><p>16 AC, 21hp and his main attack is pretty low at +2 Vs AC 1d6+2 (18+/x2) but with his cantrips he can pull off +4 Vs AC 1d6+4 (18+/x2)</p><p>He has 2 homebrew cantrips and 2 homebrew first level spells</p><p>Cantrips- Booming Blade, as part of casting this spell make an attack with your Int mod instead of Str, if you hit the target half your weapon damage is lighting damage, and if the target moves away from you they take 1d4 thunder damage.</p><p>Green Flame Blade, as part of casting this spell make an attack with your Int mod instead of Str, if you hit the target then all creatures adjacent to the target except caster make a ref save or take 1d4 fire damage.</p><p>1st level spells- Aigis of Shielding, close range (25ft+5ft per 2 levels) target is marked by your spell and knows it, if the target attacks anyone other than the caster, and hits the caster can use an immediate action to negate half the damage.</p><p>Agis of Assault, close range (25ft+5ft per 2 levels) target is marked by your spell and knows it, if the target attacks anyone other than the caster, and hits the caster can use an immediate action to teleport next to the target and make a melee attack</p><p>He has an arcane pool of 5, can spend 1 to get +10ft move and +2 dodge against att of opp</p><p></p><p></p><p>Sylion NE Elven Wizard 14str 17dex 16con 20int 16wis 17cha with Multi class rogue feat (grants +1d6 sneak attack), and an added elven Accuracy 1/encounter reroll an attack roll.</p><p>He has a weapon he isn’t prof with yet called a dog slicer that when he rolls a 1 on the dmage die it counts as a 3, it is martial 1d6 (19+x2) that is his bounded item… it is a wicked looking black knife</p><p>He has 3 spells per day and the ability to use the dog slicer to pull a 4th, plus 3 cantrips, one is a hombrew…</p><p>Scorching burst- range close (25ft+5ft per 2 levels) a small fireball that is only 10ft diameter (4 sq) that is ref save for half and does 1d4 fire damage…</p><p>13 AC and 25hp (he forgot race mods) his attack is -1 Vs AC 1d6+2 (19+/x2) he already is starting with a few scrolls…</p><p></p><p>Gorian NG human cleric with 17Str 11 Dex 16 con 8 int 18 wis 17 cha Martial Study </p><p>His god is a mix of mystra and bane a god of mystic soldiers. </p><p>He ended up with no homebrew spells yet, but he wants to craft a spell in game. He does have crusader strike 1/encounter though…</p><p>He has a handgun (I’m not sure type) and a warhammer he has a shield and chain armor</p><p>His domains are the Magic domain (Arcane special) and the War domain (Tactics special) </p><p>18 AC and 27 hp he has +3 Vs AC 1d8+3 damage</p><p>((((Note: it seems so odd to me for him to take guns with an 11 dex))))) [/sblock]</p><p>Things have gotten off to an OK start in my mind, but the DM (ross) was upset how easy we slamed his encounters.</p><p></p><p>We started in an Empirol City of Taonass. Gorian (our cleric) is there because his god has sent him dreams of the city burning. Sylion our wizard is looking to make a quick buck so he can fund his spell research. Flyn grew up in the city and is a merc looking for work. I’m Dorrion the warrior looking for the rebellion. </p><p></p><p>It was late at night, and we were all in the bad neighborhood. We heard a cry for help. The DM has us roll initiative and the highest two would come in round one and the lowest two will come in round 2. (this wasn’t popular but we ran with it)</p><p></p><p>Round 1 Me and flyn roll in and find 6 hobgoblins were attacking a woman. We engaged them pretty easy, when the other two got to go at the end of round 2 there was 1 hobgoblin left. </p><p></p><p>Something was wrong with the girl, she was human, and had a blue glow to her eyes. She rabbits, and we try to chase after her, but the DM rules no matter what we roll she got away because she was ‘supposed’ to.</p><p></p><p> This now lead to a problem that we didn’t really have a reason to stick together. Gorian decides this is a sign from his god that he is going to continue searching for her in the morning, I decided that it was someone to help, so the two of us decided to stick together. Sylion decided that he would stick with us to find out about the blue blow (arcane research) and to see if we could help him. Flyn had no reason to stick but decided it was something he could do.</p><p></p><p>We agreed to meet in the morning, but before we could there was a huge explosion just before dawn. Goran and I meet when both rushed to help people at the explosion site (part of the market and two inns blew up.) we get there and there are more hobgoblins, and they turned on us for trying to help people… witch turned into a fight none of us knew why. We decided to run instead. </p><p></p><p>SO then we meet up with the other two. There were newspaper that he assured us were magically made talking about the explosion. It claimed the rebels did it, but all the PCs agreed there would be no reason to blow up a random place.</p><p></p><p>A bunch of 11 hobgoblins broke in and accused us of being rebels and wanted for murder. They said they used divination spells on the others… so three rounds later we had killed 11 more hobgoblins, this time we decide to burn the bodies.</p><p></p><p>The DM then told us that the next fight we were going to lose no rolls, because he has to arrest us. Now we agree to go along with this and just skip to the ‘imprison scene’ where we have no equipment.</p><p></p><p>So in prison we find a group of people who claim that there is no real rebels, it’s all made up. One guy wants to stage a prison break, so we start to do that. The DM doesn’t like that we can overpower guards with d3 unarmed strikes. When I tried to explain that the problem was he made a lot of house rules that gave us more power, but was using monster man stats (well whatever pf calls there monster book)</p><p></p><p>Game ended almost the same way it started, with us having just escaped with our stuff back, and we found some guy that was glowing blue running from hobgoblins. This time we knocked him out too, and were going to integrate him and the two knocked out hobgoblins next week.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6262473, member: 67338"] game 1, we all hate the snow (not in game either) [sblock=characters] Dorrion Greyskull a CG Dwarven Fighter. 17str 15dex 17con 14 int 16wis 16cha with Improve Initative and Exotic weap prof Hook swords (2d4 19+/x2 crit one handed finesse able weapon with a +2 trip and disarm checks) I have a hook sword, a breast plate, a large steel shield, and some basic equipment. 20AC, and 32hp my main attack is +4 vs AC 2d4+3 damage, once per encounter I can make 2 attacks at +2. Once per encounter I can make a concentration check (d20+level+wis mod+2) +6 vs AC if I make it my next attack deals +1d6 damage if I miss I take a penalty to hit. Once per encounter I can make a jump check easier. I can take a high guard stance that is -2 AC to add +1d6 to all melee damage rolls. I deal +1 damage when flanking, and I have a +6 initiative CMD is 15 and my CMB is +4 (+6 to disarm or trip) My 4 skill points went into Intimidate, Know Engineering, Perception, and Sense Motive. Flyn Ratkin a LE Half elf Magus 15str 17dex 12con 18int 14wis 14cha with Combat expertise. He has a rapier, a leather trench coat with metal plate in it (Studded leather), some basic equipment, and a skate board (adds 5ft to overland travel on streets) 16 AC, 21hp and his main attack is pretty low at +2 Vs AC 1d6+2 (18+/x2) but with his cantrips he can pull off +4 Vs AC 1d6+4 (18+/x2) He has 2 homebrew cantrips and 2 homebrew first level spells Cantrips- Booming Blade, as part of casting this spell make an attack with your Int mod instead of Str, if you hit the target half your weapon damage is lighting damage, and if the target moves away from you they take 1d4 thunder damage. Green Flame Blade, as part of casting this spell make an attack with your Int mod instead of Str, if you hit the target then all creatures adjacent to the target except caster make a ref save or take 1d4 fire damage. 1st level spells- Aigis of Shielding, close range (25ft+5ft per 2 levels) target is marked by your spell and knows it, if the target attacks anyone other than the caster, and hits the caster can use an immediate action to negate half the damage. Agis of Assault, close range (25ft+5ft per 2 levels) target is marked by your spell and knows it, if the target attacks anyone other than the caster, and hits the caster can use an immediate action to teleport next to the target and make a melee attack He has an arcane pool of 5, can spend 1 to get +10ft move and +2 dodge against att of opp Sylion NE Elven Wizard 14str 17dex 16con 20int 16wis 17cha with Multi class rogue feat (grants +1d6 sneak attack), and an added elven Accuracy 1/encounter reroll an attack roll. He has a weapon he isn’t prof with yet called a dog slicer that when he rolls a 1 on the dmage die it counts as a 3, it is martial 1d6 (19+x2) that is his bounded item… it is a wicked looking black knife He has 3 spells per day and the ability to use the dog slicer to pull a 4th, plus 3 cantrips, one is a hombrew… Scorching burst- range close (25ft+5ft per 2 levels) a small fireball that is only 10ft diameter (4 sq) that is ref save for half and does 1d4 fire damage… 13 AC and 25hp (he forgot race mods) his attack is -1 Vs AC 1d6+2 (19+/x2) he already is starting with a few scrolls… Gorian NG human cleric with 17Str 11 Dex 16 con 8 int 18 wis 17 cha Martial Study His god is a mix of mystra and bane a god of mystic soldiers. He ended up with no homebrew spells yet, but he wants to craft a spell in game. He does have crusader strike 1/encounter though… He has a handgun (I’m not sure type) and a warhammer he has a shield and chain armor His domains are the Magic domain (Arcane special) and the War domain (Tactics special) 18 AC and 27 hp he has +3 Vs AC 1d8+3 damage ((((Note: it seems so odd to me for him to take guns with an 11 dex))))) [/sblock] Things have gotten off to an OK start in my mind, but the DM (ross) was upset how easy we slamed his encounters. We started in an Empirol City of Taonass. Gorian (our cleric) is there because his god has sent him dreams of the city burning. Sylion our wizard is looking to make a quick buck so he can fund his spell research. Flyn grew up in the city and is a merc looking for work. I’m Dorrion the warrior looking for the rebellion. It was late at night, and we were all in the bad neighborhood. We heard a cry for help. The DM has us roll initiative and the highest two would come in round one and the lowest two will come in round 2. (this wasn’t popular but we ran with it) Round 1 Me and flyn roll in and find 6 hobgoblins were attacking a woman. We engaged them pretty easy, when the other two got to go at the end of round 2 there was 1 hobgoblin left. Something was wrong with the girl, she was human, and had a blue glow to her eyes. She rabbits, and we try to chase after her, but the DM rules no matter what we roll she got away because she was ‘supposed’ to. This now lead to a problem that we didn’t really have a reason to stick together. Gorian decides this is a sign from his god that he is going to continue searching for her in the morning, I decided that it was someone to help, so the two of us decided to stick together. Sylion decided that he would stick with us to find out about the blue blow (arcane research) and to see if we could help him. Flyn had no reason to stick but decided it was something he could do. We agreed to meet in the morning, but before we could there was a huge explosion just before dawn. Goran and I meet when both rushed to help people at the explosion site (part of the market and two inns blew up.) we get there and there are more hobgoblins, and they turned on us for trying to help people… witch turned into a fight none of us knew why. We decided to run instead. SO then we meet up with the other two. There were newspaper that he assured us were magically made talking about the explosion. It claimed the rebels did it, but all the PCs agreed there would be no reason to blow up a random place. A bunch of 11 hobgoblins broke in and accused us of being rebels and wanted for murder. They said they used divination spells on the others… so three rounds later we had killed 11 more hobgoblins, this time we decide to burn the bodies. The DM then told us that the next fight we were going to lose no rolls, because he has to arrest us. Now we agree to go along with this and just skip to the ‘imprison scene’ where we have no equipment. So in prison we find a group of people who claim that there is no real rebels, it’s all made up. One guy wants to stage a prison break, so we start to do that. The DM doesn’t like that we can overpower guards with d3 unarmed strikes. When I tried to explain that the problem was he made a lot of house rules that gave us more power, but was using monster man stats (well whatever pf calls there monster book) Game ended almost the same way it started, with us having just escaped with our stuff back, and we found some guy that was glowing blue running from hobgoblins. This time we knocked him out too, and were going to integrate him and the two knocked out hobgoblins next week. [/QUOTE]
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