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<blockquote data-quote="Bobitron" data-source="post: 2108927" data-attributes="member: 25479"><p>The new occupations are pretty in line with the more modern ones. THere are some changes; for example Dilettante changes to Aristocat, the new Cloistered occupation to represent isolated from society, and Cosmopolitan to represent the 'world travelers' of the day. Primitive gets Track and Archaic WP.</p><p></p><p></p><p></p><p>I'm not the best judge of balance, but they seem pretty much comparable to the ones in Modern.</p><p></p><p></p><p></p><p>Minions is like Leadership in the PHB/DMG. Sidekick seems pretty cool; you gain a single follower of higher level rather than a bunch of lesser followers. As for balanced, I dunno. It's kind of like adding another slightly weaker PC to the party, and putting him under the control of the PC or the DM as an NPC of sorts.</p><p></p><p></p><p></p><p>I'm a big fan of big weapon lists, even if there are only minor differences in the stats. I suppose this falls in the realm of more realism at the cost of extra crunch. I agree with The Shaman, however, that the weapon stats given here are not so accurate.</p><p></p><p></p><p></p><p>I suppose you could de-Nazify them for use elsewhere. The only thing that makes them Nazis is the equipment, AL, and flavor. I think they would end up being generic threats at that point. Might as well use anything.</p><p></p><p>Overall, I think it's a good book. Plenty of ideas for those of us who are not so inventive. I would not say, however, that someone willing to take a bit of time modifying the D20 Modern rules should bother unless they are looking for those ideas. It really doesn't change anything dramatically, especially for a experienced gamer. If you are on a budget and looking to run a Victorian/Wild West, Pirates/Age of Sail, or Pulp/'30s-'40s adventure, I wouldn't buy it. If you have some spare cash, go for it.</p></blockquote><p></p>
[QUOTE="Bobitron, post: 2108927, member: 25479"] The new occupations are pretty in line with the more modern ones. THere are some changes; for example Dilettante changes to Aristocat, the new Cloistered occupation to represent isolated from society, and Cosmopolitan to represent the 'world travelers' of the day. Primitive gets Track and Archaic WP. I'm not the best judge of balance, but they seem pretty much comparable to the ones in Modern. Minions is like Leadership in the PHB/DMG. Sidekick seems pretty cool; you gain a single follower of higher level rather than a bunch of lesser followers. As for balanced, I dunno. It's kind of like adding another slightly weaker PC to the party, and putting him under the control of the PC or the DM as an NPC of sorts. I'm a big fan of big weapon lists, even if there are only minor differences in the stats. I suppose this falls in the realm of more realism at the cost of extra crunch. I agree with The Shaman, however, that the weapon stats given here are not so accurate. I suppose you could de-Nazify them for use elsewhere. The only thing that makes them Nazis is the equipment, AL, and flavor. I think they would end up being generic threats at that point. Might as well use anything. Overall, I think it's a good book. Plenty of ideas for those of us who are not so inventive. I would not say, however, that someone willing to take a bit of time modifying the D20 Modern rules should bother unless they are looking for those ideas. It really doesn't change anything dramatically, especially for a experienced gamer. If you are on a budget and looking to run a Victorian/Wild West, Pirates/Age of Sail, or Pulp/'30s-'40s adventure, I wouldn't buy it. If you have some spare cash, go for it. [/QUOTE]
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