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I have Demon Queen's Enclave (P2) and Manual of the Planes
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<blockquote data-quote="Jack99" data-source="post: 4577790" data-attributes="member: 53135"><p>Having read it cover to cover, I must say that it rocks. As I say in my blog's mini-reviews, it's by far the best adventure ever produced by WotC. Included blog for people who do not like to click on links in sig.</p><p></p><p>[sblock=short review of DQE (spoilers)]</p><p>The heroes find themselves (depending on which hook you use) heading to a drow settlement in the Underdark in order to stop a greater evil brewing. An rebellious drow has been lured to the dark side (as if Lolth doesn’t qualify as the dark side already) by Orcus. The drow, now a vampire, has taken over a domain in the Shadowfell which used to be ruled by an exarch of Orcus. From there, it has launched an attack on the drow settlement, breaching it defences. </p><p></p><p>So when the players arrive, they find a town-battlefield, infested by undead and demons. And drows, of course. The goal might be to stop the nefarious plans of the Orcus worshipping vampire-drow, but how do you do that. Do you ally with the lone drow necromancer, with the failed drow commander that thinks of himself as dead man walking, or do you see out the matron mother in the temple of Lolth, and strike a deal with the most unholy of all. Or maybe you just plow through everything. That would of course be a pity. Once an alliance has formed, how do you proceed to enter the realm of Orcus? There is also a personification of the plane that has its own agenda, and an artefact that doesn’t quite want what everyone assumes it wants.</p><p>The adventure is choking full of interesting encounters, awesome settings, meaningful choices, cool application of skill challenges and interesting NPC’s. </p><p></p><p>DQE (P2) is by miles the best adventure WotC has ever produced. In fact, I will go so far as to say that it is probably one of the best adventures made for D&D in many years. Buy now!</p><p>Rating:******</p><p>[/sblock]</p><p></p><p>It definitely feels paragon-ly - much more than Trollhaunt.</p><p></p><p>[sblock]Seriously, if you run this well, your players will never trust any NPC in your campaigns again. (if they still do <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)[/sblock]</p></blockquote><p></p>
[QUOTE="Jack99, post: 4577790, member: 53135"] Having read it cover to cover, I must say that it rocks. As I say in my blog's mini-reviews, it's by far the best adventure ever produced by WotC. Included blog for people who do not like to click on links in sig. [sblock=short review of DQE (spoilers)] The heroes find themselves (depending on which hook you use) heading to a drow settlement in the Underdark in order to stop a greater evil brewing. An rebellious drow has been lured to the dark side (as if Lolth doesn’t qualify as the dark side already) by Orcus. The drow, now a vampire, has taken over a domain in the Shadowfell which used to be ruled by an exarch of Orcus. From there, it has launched an attack on the drow settlement, breaching it defences. So when the players arrive, they find a town-battlefield, infested by undead and demons. And drows, of course. The goal might be to stop the nefarious plans of the Orcus worshipping vampire-drow, but how do you do that. Do you ally with the lone drow necromancer, with the failed drow commander that thinks of himself as dead man walking, or do you see out the matron mother in the temple of Lolth, and strike a deal with the most unholy of all. Or maybe you just plow through everything. That would of course be a pity. Once an alliance has formed, how do you proceed to enter the realm of Orcus? There is also a personification of the plane that has its own agenda, and an artefact that doesn’t quite want what everyone assumes it wants. The adventure is choking full of interesting encounters, awesome settings, meaningful choices, cool application of skill challenges and interesting NPC’s. DQE (P2) is by miles the best adventure WotC has ever produced. In fact, I will go so far as to say that it is probably one of the best adventures made for D&D in many years. Buy now! Rating:****** [/sblock] It definitely feels paragon-ly - much more than Trollhaunt. [sblock]Seriously, if you run this well, your players will never trust any NPC in your campaigns again. (if they still do ;))[/sblock] [/QUOTE]
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I have Demon Queen's Enclave (P2) and Manual of the Planes
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