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I have developed wisdom: I recognize my shoddy workmanship.
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<blockquote data-quote="RangerWickett" data-source="post: 2269964" data-attributes="member: 63"><p>When I was just starting college, I thought I was a great author. I wrote cheesy dialogue and melodramatic high fantasy, and thought I was following in the fine footsteps of such acclaimed authors as R.A. Salvatore, Margaret Weis, and Tracy Hickman. Because, you know, those are the only real authors out there.</p><p></p><p>Lately I've been slowing down as to how fast I write, and I think in part it might be because I'm recognizing my own flaws a lot more easily. I mean, sure, anyone can look back at something they did 4 years ago and see how you've improved (snark: [spoiler]except perhaps George Lucas[/spoiler]), but this week I've been doing some writing, and I'm looking at it and recognizing its flaws. I know it's still better than stuff I did last year, and it's good enough that people will read it, but it's not great.</p><p></p><p>This was brought home today when I looked at my playtest notes for the latest ruleset I was working on. I'd made an obvious mistake with a magic system, basically letting characters cast an unlimited number of spells -- sure, they're only 1st or 2nd level spells, but infinite cure spells and charm spells can be abusive.</p><p></p><p>Similarly, I wrote out the first post of my new storyhour, and I realize that, though it made for a good first scene in an adventure, it's too slow for the serialized nature of storyhours.</p><p></p><p>I feel pretty good about realizing this, since it means that I'm more aware of my work. The problem is that I don't know how to fix it. Maybe I just have some bad ideas and I should focus my efforts elsewhere.</p><p></p><p>I just thought I'd share. *grin*</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 2269964, member: 63"] When I was just starting college, I thought I was a great author. I wrote cheesy dialogue and melodramatic high fantasy, and thought I was following in the fine footsteps of such acclaimed authors as R.A. Salvatore, Margaret Weis, and Tracy Hickman. Because, you know, those are the only real authors out there. Lately I've been slowing down as to how fast I write, and I think in part it might be because I'm recognizing my own flaws a lot more easily. I mean, sure, anyone can look back at something they did 4 years ago and see how you've improved (snark: [spoiler]except perhaps George Lucas[/spoiler]), but this week I've been doing some writing, and I'm looking at it and recognizing its flaws. I know it's still better than stuff I did last year, and it's good enough that people will read it, but it's not great. This was brought home today when I looked at my playtest notes for the latest ruleset I was working on. I'd made an obvious mistake with a magic system, basically letting characters cast an unlimited number of spells -- sure, they're only 1st or 2nd level spells, but infinite cure spells and charm spells can be abusive. Similarly, I wrote out the first post of my new storyhour, and I realize that, though it made for a good first scene in an adventure, it's too slow for the serialized nature of storyhours. I feel pretty good about realizing this, since it means that I'm more aware of my work. The problem is that I don't know how to fix it. Maybe I just have some bad ideas and I should focus my efforts elsewhere. I just thought I'd share. *grin* [/QUOTE]
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