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<blockquote data-quote="WalterKovacs" data-source="post: 5522687" data-attributes="member: 63763"><p>Technically speaking, the level 19 one gives you something else you can summon with the same power. So you could only prepare the level 5 one, but you could use it summon either a skel or a wraith (or the choice of the two nethermancer ones if that was the expert school option you picked). The same applies for the warlock's ally ... it's one power that gains another optioning for summoning later. </p><p> </p><p>ASIDE: Based on the way they worded the level 19 class feature, that you give up adding one of the two spells added to the spellbook at that level to instead get a new option for the existing summonig spell, this means that when you prepare spells for the day, you can prepare a level 19 spell (the other one you picked), a level 15 spell, and then your level 5 spell to summon the creature you just unlocked at level 19. Once you reach 29 it won't matter as much (you'd probably prepare 29, 25 and either 19 or the summoning spell), but until then, you are basically getting two level 19's effectively.</p><p> </p><p>Their are only two other shadow summoning powers in the book. One is a level 2 utility summon shadow serpect. It basically is a means of spying (you can see through it's eyes, and it has bonuses to stealth). The other is the Enigmatic Mage's level 20 power for necromancer's. It summons a group of minions that can act in unison.</p><p> </p><p>So, in terms of the temp hp when you shadow summon ... not going to be usuable many times per day until/unless you get one of those paragon/epic things that let you recharge or copy a power, or make it an encounter power. A dedicated necromancer can have 3 per day at 20, barring any special feat tricks, etc.</p><p> </p><p>However, the bonus to hit and defenses for a summoned creature are good for the wizard, because his summoned creature [at 5/19] doesn't go away at the end of the encounter, it stays until the bitter end, or it's dismissed [or you summon a new one]. So that bonus to hit and defenses lasts all the time basically, especially if you go into a new day with a fresh one, as you can replace him when he drops that day.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 5522687, member: 63763"] Technically speaking, the level 19 one gives you something else you can summon with the same power. So you could only prepare the level 5 one, but you could use it summon either a skel or a wraith (or the choice of the two nethermancer ones if that was the expert school option you picked). The same applies for the warlock's ally ... it's one power that gains another optioning for summoning later. ASIDE: Based on the way they worded the level 19 class feature, that you give up adding one of the two spells added to the spellbook at that level to instead get a new option for the existing summonig spell, this means that when you prepare spells for the day, you can prepare a level 19 spell (the other one you picked), a level 15 spell, and then your level 5 spell to summon the creature you just unlocked at level 19. Once you reach 29 it won't matter as much (you'd probably prepare 29, 25 and either 19 or the summoning spell), but until then, you are basically getting two level 19's effectively. Their are only two other shadow summoning powers in the book. One is a level 2 utility summon shadow serpect. It basically is a means of spying (you can see through it's eyes, and it has bonuses to stealth). The other is the Enigmatic Mage's level 20 power for necromancer's. It summons a group of minions that can act in unison. So, in terms of the temp hp when you shadow summon ... not going to be usuable many times per day until/unless you get one of those paragon/epic things that let you recharge or copy a power, or make it an encounter power. A dedicated necromancer can have 3 per day at 20, barring any special feat tricks, etc. However, the bonus to hit and defenses for a summoned creature are good for the wizard, because his summoned creature [at 5/19] doesn't go away at the end of the encounter, it stays until the bitter end, or it's dismissed [or you summon a new one]. So that bonus to hit and defenses lasts all the time basically, especially if you go into a new day with a fresh one, as you can replace him when he drops that day. [/QUOTE]
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