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<blockquote data-quote="WalterKovacs" data-source="post: 5523611" data-attributes="member: 63763"><p>The class feature is called Pact Boon, so they wouldn't qualify. </p><p> </p><p></p><p> </p><p>The riders basically say: <strong>Gloom Pact (Binder):</strong> or <strong>Star Pact (Binder):</strong>. So, the riders don't work for generic warlocks. </p><p> </p><p></p><p> </p><p>At level 16 they get "Binder's Boon", their equivalent to improved boon.</p><p> </p><p>For Gloom: During the slide, the target can pass through enemies and blocking terrain, but has to end in a square it can normally occupy.</p><p> </p><p>For Star: In addition to invisible, you are also insubstantial until end of next turn</p><p> </p><p>Note: This is part of the Master Binder paragon path (your 16th level feature)</p><p> </p><p></p><p> </p><p>The one presented with the class is Master Binder. It's action point, class feature, and encounter power are tied to the pact. It's utility is a no action (during turn) daily that can be used to teleport 10 (without needing LOS), end an effect on you that is save ends, or you can make yourself immune to damage until end of your next turn. The daily is a single target ranged attack, damage with half on a miss. It's effect is to let you automatically get off your pact boon, andi you kill the enemy anyway, you get an extra standard action this turn as well.</p><p> </p><p>For the pact specific parts of Master Binder, at 11 the gloom pact improves its at-will (you can deal auto damage to another creature in the burst if you hit), action point gives you c/a for all targets of the attack, and the enounter is an areathat creates a zone of darkness that deals damage to enemies that end their turn inside.</p><p> </p><p>For the star pact, at 11 your at-will improves so that anyone that attacks the target with c/a gets +2 to damage rolls, an action point gives you +4 to damage with cold/necro/psychic damage until end of turn, and the encounter power is a single target that dazes and the creature needs to include the closest creature in any attack it makes on it's next turn. [For some reason the second part is a rider even though only a star pact binder is the only class that could have that paragon path ... hmm]</p><p> </p><p>There is also a paragon path in the book that is for any gloom pact warlock (so, at the moment, a binder or hexblade could take it).</p><p> </p><p>At 11 you get bonuses to damage for your encounters and dailies (+2, +4 is you are bloodied). Spending an action point to make an attack deals auto damage to one creature within 5. Encounter targets up to 2 enemies, weakens and if you are bloodied, you deal extra damage as part of the attack. Utility is encounter, and you get c/a to all enemies until end of turn. At 16, once per encounter when you drop someone you can use an at-will warlock power as a minor action (free action if bloodied) bfore the end of your turn. Daily is a single target attack, it stuns (s/e) and you daze yourself. Aftereffect: Dazed (s/e) and you have to include nearest enemy in any attack you make, but you get +2 to attack rolls and +5 to damage rolls, all that as long as he stays dazed. On a miss, he's dazed (s/e) and nothing happens to you as a warlock.</p><p> </p><p>Just as an FYI: I pretty much left out damage ... there really aren't many attacks that don't do damage, so I only listed the other stuff (or conditional damage/ongoing damage, etc)</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 5523611, member: 63763"] The class feature is called Pact Boon, so they wouldn't qualify. The riders basically say: [b]Gloom Pact (Binder):[/b] or [b]Star Pact (Binder):[/b]. So, the riders don't work for generic warlocks. At level 16 they get "Binder's Boon", their equivalent to improved boon. For Gloom: During the slide, the target can pass through enemies and blocking terrain, but has to end in a square it can normally occupy. For Star: In addition to invisible, you are also insubstantial until end of next turn Note: This is part of the Master Binder paragon path (your 16th level feature) The one presented with the class is Master Binder. It's action point, class feature, and encounter power are tied to the pact. It's utility is a no action (during turn) daily that can be used to teleport 10 (without needing LOS), end an effect on you that is save ends, or you can make yourself immune to damage until end of your next turn. The daily is a single target ranged attack, damage with half on a miss. It's effect is to let you automatically get off your pact boon, andi you kill the enemy anyway, you get an extra standard action this turn as well. For the pact specific parts of Master Binder, at 11 the gloom pact improves its at-will (you can deal auto damage to another creature in the burst if you hit), action point gives you c/a for all targets of the attack, and the enounter is an areathat creates a zone of darkness that deals damage to enemies that end their turn inside. For the star pact, at 11 your at-will improves so that anyone that attacks the target with c/a gets +2 to damage rolls, an action point gives you +4 to damage with cold/necro/psychic damage until end of turn, and the encounter power is a single target that dazes and the creature needs to include the closest creature in any attack it makes on it's next turn. [For some reason the second part is a rider even though only a star pact binder is the only class that could have that paragon path ... hmm] There is also a paragon path in the book that is for any gloom pact warlock (so, at the moment, a binder or hexblade could take it). At 11 you get bonuses to damage for your encounters and dailies (+2, +4 is you are bloodied). Spending an action point to make an attack deals auto damage to one creature within 5. Encounter targets up to 2 enemies, weakens and if you are bloodied, you deal extra damage as part of the attack. Utility is encounter, and you get c/a to all enemies until end of turn. At 16, once per encounter when you drop someone you can use an at-will warlock power as a minor action (free action if bloodied) bfore the end of your turn. Daily is a single target attack, it stuns (s/e) and you daze yourself. Aftereffect: Dazed (s/e) and you have to include nearest enemy in any attack you make, but you get +2 to attack rolls and +5 to damage rolls, all that as long as he stays dazed. On a miss, he's dazed (s/e) and nothing happens to you as a warlock. Just as an FYI: I pretty much left out damage ... there really aren't many attacks that don't do damage, so I only listed the other stuff (or conditional damage/ongoing damage, etc) [/QUOTE]
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