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<blockquote data-quote="UngeheuerLich" data-source="post: 5524250" data-attributes="member: 59057"><p>I am currently trying to teach an old ADnD player how that game works... and choices at level 1 are overwhelming.</p><p></p><p>I really wished there would even be less choice at level 1 and more choices later. So the vampire seems to be on the right track. I also don´t like the few choices later on that much.</p><p>For me, a perfect class would give:</p><p></p><p>- some fixed skills at level 1</p><p>- some fixed at wills at level 1</p><p>- a fixed encounter</p><p>- a fixed daily, if needed.</p><p>- a feat to chose</p><p>- one or 2 skills to chose</p><p></p><p>Later you get some choices, in utility, daily and maybe even encounter powers, extra at wills or some skill bonuses.</p><p></p><p>So the cavallier is actually on a good way.</p><p></p><p>Looking back to phb 1... which choice did a fighter have?</p><p></p><p>2-handed or 1-handed. You could have easily tied the at wills to th choice:</p><p></p><p>cleave for everyone, and tide of iron or reaping strike. (who took sure strike anyway?)</p><p>Taking away some choices, especially at level 1 is a good design decision.</p><p></p><p>Matt James talked about layers recently. In a way it is too late for 4e. But the new race design and the soon available themes allow the substitution of utilities and encounter powrs. So in the new metagame, less choices for classes does not necessarily mean a total straight jacket. And limited choices are necessary to have this function smoothly.</p><p></p><p>So a</p><p></p><p>Gladiator</p><p>Shade</p><p>Vampire</p><p></p><p>already has enough choices</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5524250, member: 59057"] I am currently trying to teach an old ADnD player how that game works... and choices at level 1 are overwhelming. I really wished there would even be less choice at level 1 and more choices later. So the vampire seems to be on the right track. I also don´t like the few choices later on that much. For me, a perfect class would give: - some fixed skills at level 1 - some fixed at wills at level 1 - a fixed encounter - a fixed daily, if needed. - a feat to chose - one or 2 skills to chose Later you get some choices, in utility, daily and maybe even encounter powers, extra at wills or some skill bonuses. So the cavallier is actually on a good way. Looking back to phb 1... which choice did a fighter have? 2-handed or 1-handed. You could have easily tied the at wills to th choice: cleave for everyone, and tide of iron or reaping strike. (who took sure strike anyway?) Taking away some choices, especially at level 1 is a good design decision. Matt James talked about layers recently. In a way it is too late for 4e. But the new race design and the soon available themes allow the substitution of utilities and encounter powrs. So in the new metagame, less choices for classes does not necessarily mean a total straight jacket. And limited choices are necessary to have this function smoothly. So a Gladiator Shade Vampire already has enough choices [/QUOTE]
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