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I have Heroes of Shadows
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<blockquote data-quote="UngeheuerLich" data-source="post: 5525797" data-attributes="member: 59057"><p>Too bad, i can´t go into builder and select the choice and have a character.</p><p></p><p>The idea with builds is good. Heroes Books just take it a bit further. With better integration, builds would be great.</p><p></p><p>All in all, slayers and knights are also builds of the same class. You can swap most powers with each other. Hunter and scout also share the same powers.</p><p></p><p>Again: a good class design would be a very low number pf choices at level 1 and some small choices spread over each level. But choices that are mostly independant from each other. D&D 3.5 only had very narrow classes, but multiclassing and prestige classes allowed for variety, so did feats.</p><p></p><p>Classes besides the fighter would have been a lot better supported, if there didn´t have to be a 2-weapon fighter build. If multiclass rules allowed for a relative easy way to get 2 weapon fighting work (more easy power swaps, less feat intensive), we had saved a lot of trouble.</p><p></p><p>So I am still willing to defend my point: more streamlined classes, more easily accesible multiclassing. Maybe themes. And even with streamlined options, your choices are overwhelming. (Not that most PHB 1 classes had a choice in their powers at level 1...)</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5525797, member: 59057"] Too bad, i can´t go into builder and select the choice and have a character. The idea with builds is good. Heroes Books just take it a bit further. With better integration, builds would be great. All in all, slayers and knights are also builds of the same class. You can swap most powers with each other. Hunter and scout also share the same powers. Again: a good class design would be a very low number pf choices at level 1 and some small choices spread over each level. But choices that are mostly independant from each other. D&D 3.5 only had very narrow classes, but multiclassing and prestige classes allowed for variety, so did feats. Classes besides the fighter would have been a lot better supported, if there didn´t have to be a 2-weapon fighter build. If multiclass rules allowed for a relative easy way to get 2 weapon fighting work (more easy power swaps, less feat intensive), we had saved a lot of trouble. So I am still willing to defend my point: more streamlined classes, more easily accesible multiclassing. Maybe themes. And even with streamlined options, your choices are overwhelming. (Not that most PHB 1 classes had a choice in their powers at level 1...) [/QUOTE]
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