Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
I have just seen Underworld
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hong" data-source="post: 1355456" data-attributes="member: 537"><p>So anyway, I just saw Underworld for the second time last night, and this time the flaws that various people pointed out are more noticeable. The plot is full of holes, some big enough to drive Kate Beckinsale's Maserati through. The scenes in the mansion are just so much window dressing. The ammunition expenditure verges on the ludicrous. Speedman's Michael basically spends the whole movie as a hapless bystander; even in his climactic fight with Viktor, he doesn't exactly shine. The use of a sword in the final fight scene is incongruous, given the emphasis on gunfights in the rest of the movie, and KB looks like she doesn't have a clue which is the sharp end. None of the characters are particularly deep, and some are woefully underused (eg whatsername the blonde, Kraven's wannabe mistress).</p><p></p><p>And yet I still thought the movie rocked on toast. I've been thinking about just why this is. Long ramble follows; why the heck I'm posting this is beyond me. Maybe it's because I HATE YOU ALL! Or something.</p><p></p><p>I think it's because Underworld feels, to me, a LOT like an idealised RPG session put on film. Its priorities are very similar to what my priorities are, as a DM/GM. I don't put great emphasis on storyline; as long as events can be arranged into a semi-coherent sequence, that's good enough for me. Ditto for Underworld: there's nothing in here that hasn't been seen N times already, but since the same can be said for most of my adventures, I'm happy to let it slide.</p><p></p><p>I also don't put great emphasis on complex characterisation. All I want is broad-brush stuff: Joe is the brooding loner, Bob is the stout fighter, Mary is the idealistic crusader, etc. Character development -- is that stuff like when you go from 3rd to 4th level? And again, Underworld is a bit like this. The characters aren't _completely_ vacuous, but we're not talking James Joyce here.</p><p></p><p>What I DO want in a game is action in spades, featuring characters whose exploits are larger than life. I don't just mean tactical wargaming, with maps and minis etc (although I'll use them). I mean fast, furious action, where the stunts, atmosphere and adrenalin are sufficient to make people forget about the shortcomings mentioned above. And on this count, Underworld delivers. The action sequences are some of the best I've seen for a while, and if I could capture that feel in a game, I'd beable to die happy. The cinematography and soundtrack all contribute to that vibe; whatever vampires may be, you know that they're more than just human.</p><p></p><p>And of course, there's Kate. Personally, in my games I prefer characters who kick butt and take names, but are more than just psychotic killers. A violent character who exists only to be violent is just a munchkin, as far as I'm concerned. Selene may be a killer, but KB does a good enough job of convincing me that the character still has a soul (metaphorically speaking, at least). The fact that she's a knockout in black vinyl also doesn't hurt, but isn't a requirement of PCs IMC. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Now let's see what I definitely DON'T want in a game. I DON'T want lots of NPCs mouthing platitudes or getting deep into pseudo-philosophical waffle. The Matrix had action in spades, but it kept getting its head stuck up its fundament on this count. While Underworld takes itself seriously, it also doesn't take things so seriously that it gets bogged down.</p><p></p><p>I DON'T want NPCs overshadowing the PCs. The main characters should be more interesting than the supporting cast, and so it is with Underworld. Selene basically carries the movie, and that's what I want to see. Michael is a bit of a loser, but that's what happens when you're a Real Roleplayer thrust into a Real Man's game (cf Real Men, Real Roleplayers, Loonies and Munchkins). He does well enough in the scenes where it matters, as does Lucien.</p><p></p><p>I DON'T want a game that's self-consciously a parody. I don't have a problem with funny stuff in a game, and I'm quite capable of making up my own humour on the spot. For that, though, I need source material that plays things straight; I'll probably never play something like Hackmaster or Toon, for instance. Again, this is basically what Underworld is like. The black-trenchcoat look is something that would be very easy to lampoon, but to its credit, it doesn't do that. No, it lets me do it myself, which is very gracious indeed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Hmm.</p></blockquote><p></p>
[QUOTE="hong, post: 1355456, member: 537"] So anyway, I just saw Underworld for the second time last night, and this time the flaws that various people pointed out are more noticeable. The plot is full of holes, some big enough to drive Kate Beckinsale's Maserati through. The scenes in the mansion are just so much window dressing. The ammunition expenditure verges on the ludicrous. Speedman's Michael basically spends the whole movie as a hapless bystander; even in his climactic fight with Viktor, he doesn't exactly shine. The use of a sword in the final fight scene is incongruous, given the emphasis on gunfights in the rest of the movie, and KB looks like she doesn't have a clue which is the sharp end. None of the characters are particularly deep, and some are woefully underused (eg whatsername the blonde, Kraven's wannabe mistress). And yet I still thought the movie rocked on toast. I've been thinking about just why this is. Long ramble follows; why the heck I'm posting this is beyond me. Maybe it's because I HATE YOU ALL! Or something. I think it's because Underworld feels, to me, a LOT like an idealised RPG session put on film. Its priorities are very similar to what my priorities are, as a DM/GM. I don't put great emphasis on storyline; as long as events can be arranged into a semi-coherent sequence, that's good enough for me. Ditto for Underworld: there's nothing in here that hasn't been seen N times already, but since the same can be said for most of my adventures, I'm happy to let it slide. I also don't put great emphasis on complex characterisation. All I want is broad-brush stuff: Joe is the brooding loner, Bob is the stout fighter, Mary is the idealistic crusader, etc. Character development -- is that stuff like when you go from 3rd to 4th level? And again, Underworld is a bit like this. The characters aren't _completely_ vacuous, but we're not talking James Joyce here. What I DO want in a game is action in spades, featuring characters whose exploits are larger than life. I don't just mean tactical wargaming, with maps and minis etc (although I'll use them). I mean fast, furious action, where the stunts, atmosphere and adrenalin are sufficient to make people forget about the shortcomings mentioned above. And on this count, Underworld delivers. The action sequences are some of the best I've seen for a while, and if I could capture that feel in a game, I'd beable to die happy. The cinematography and soundtrack all contribute to that vibe; whatever vampires may be, you know that they're more than just human. And of course, there's Kate. Personally, in my games I prefer characters who kick butt and take names, but are more than just psychotic killers. A violent character who exists only to be violent is just a munchkin, as far as I'm concerned. Selene may be a killer, but KB does a good enough job of convincing me that the character still has a soul (metaphorically speaking, at least). The fact that she's a knockout in black vinyl also doesn't hurt, but isn't a requirement of PCs IMC. ;) Now let's see what I definitely DON'T want in a game. I DON'T want lots of NPCs mouthing platitudes or getting deep into pseudo-philosophical waffle. The Matrix had action in spades, but it kept getting its head stuck up its fundament on this count. While Underworld takes itself seriously, it also doesn't take things so seriously that it gets bogged down. I DON'T want NPCs overshadowing the PCs. The main characters should be more interesting than the supporting cast, and so it is with Underworld. Selene basically carries the movie, and that's what I want to see. Michael is a bit of a loser, but that's what happens when you're a Real Roleplayer thrust into a Real Man's game (cf Real Men, Real Roleplayers, Loonies and Munchkins). He does well enough in the scenes where it matters, as does Lucien. I DON'T want a game that's self-consciously a parody. I don't have a problem with funny stuff in a game, and I'm quite capable of making up my own humour on the spot. For that, though, I need source material that plays things straight; I'll probably never play something like Hackmaster or Toon, for instance. Again, this is basically what Underworld is like. The black-trenchcoat look is something that would be very easy to lampoon, but to its credit, it doesn't do that. No, it lets me do it myself, which is very gracious indeed. :) Hmm. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
I have just seen Underworld
Top