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I have never once worried about "encounters per day" when prepping D&D 5E (a poll)
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<blockquote data-quote="ART!" data-source="post: 8695142" data-attributes="member: 79926"><p>This is pretty much my approach, too.</p><p></p><p>To some degree this is an ADD thing, wherein I need as few things to worry about at the table as possible. I don't do random encounters at all, because that's something I'd have to do while running, in addition to everything else.</p><p></p><p>So, I plan encounters, including "basic" encounters for an area. So if orcs roam the region the PCs are in, I'll plan and build major encounters, and also prebuild a few standard orc encounters of varying difficulties which I can drop in as I see fit. I mostly use the Encounter Builder in D&D Beyond for all that.</p><p></p><p>We do milestone advancement, so when I feel like the PCs are due for the next level, I'll prepare a deadly encounter, but increasingly I'm trying to have ways in mind that they can work around that encounter and not have to kill everything.</p></blockquote><p></p>
[QUOTE="ART!, post: 8695142, member: 79926"] This is pretty much my approach, too. To some degree this is an ADD thing, wherein I need as few things to worry about at the table as possible. I don't do random encounters at all, because that's something I'd have to do while running, in addition to everything else. So, I plan encounters, including "basic" encounters for an area. So if orcs roam the region the PCs are in, I'll plan and build major encounters, and also prebuild a few standard orc encounters of varying difficulties which I can drop in as I see fit. I mostly use the Encounter Builder in D&D Beyond for all that. We do milestone advancement, so when I feel like the PCs are due for the next level, I'll prepare a deadly encounter, but increasingly I'm trying to have ways in mind that they can work around that encounter and not have to kill everything. [/QUOTE]
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I have never once worried about "encounters per day" when prepping D&D 5E (a poll)
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