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<blockquote data-quote="Theron" data-source="post: 3231001" data-attributes="member: 2326"><p>So far, I've read the Player's Guide (a short little booklet) and the background part of the DM's Guide, so I've got a basic overview of the setting, if not the adventures themselves.</p><p></p><p></p><p></p><p>Warning: Potential Minor Spoilers. But I'll keep them minor and generic.</p><p></p><p></p><p>The backstory is that centuries ago, a demon prince attempted a ritual that would exchange his palace in the Abyss for a plot of real estate on the Prime Material plane. But the forces of good got wind of it and were ready when the unholy citadel appeared. A big battle transpired, and ultimately, the magics holding the demon's fortress on the Prime failed, causing a big boom.</p><p></p><p>That was about 800 years ago and hardly anyone remembers it, until the PCs come along and find a piece of the citadel that got left behind. Adventure ensues.</p><p></p><p>From my perspective, I'm really happy with what I've read so far. The setting is intentionally generic enough to drop into any setting without too much trouble, but it's also fleshed out enough that someone like myself, who's looking for a low-prep campaign to run for a half dozen levels or so, can pretty much run it straight of the box without having to figure out how it fits into an established world. It's designed to take the PCs from 1st to 7th level or so, but there's enough additional stuff going on with the setting to support an established campaign beyond that.</p><p></p><p>It's not quite as "F-ing Metal!" as the title, but it's pretty solid stuff, and one can always add more black leather and Aqua-net. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> Personally, I'm considering using it as a new campaign for some folks outside of my usual gaming group. Despite my many years of RPGing, I've only played D&D on a regular basis for the past four months or so. While I tried DMing 3.x stuff in the past, I've never felt as comfortable with the rules as I believe a GM/DM/Ref/Whatever should be. The thing I like about what I've seen in this product is that it seems to be aimed at the less experienced DM without operating at the level of the Basic Set.</p></blockquote><p></p>
[QUOTE="Theron, post: 3231001, member: 2326"] So far, I've read the Player's Guide (a short little booklet) and the background part of the DM's Guide, so I've got a basic overview of the setting, if not the adventures themselves. Warning: Potential Minor Spoilers. But I'll keep them minor and generic. The backstory is that centuries ago, a demon prince attempted a ritual that would exchange his palace in the Abyss for a plot of real estate on the Prime Material plane. But the forces of good got wind of it and were ready when the unholy citadel appeared. A big battle transpired, and ultimately, the magics holding the demon's fortress on the Prime failed, causing a big boom. That was about 800 years ago and hardly anyone remembers it, until the PCs come along and find a piece of the citadel that got left behind. Adventure ensues. From my perspective, I'm really happy with what I've read so far. The setting is intentionally generic enough to drop into any setting without too much trouble, but it's also fleshed out enough that someone like myself, who's looking for a low-prep campaign to run for a half dozen levels or so, can pretty much run it straight of the box without having to figure out how it fits into an established world. It's designed to take the PCs from 1st to 7th level or so, but there's enough additional stuff going on with the setting to support an established campaign beyond that. It's not quite as "F-ing Metal!" as the title, but it's pretty solid stuff, and one can always add more black leather and Aqua-net. :] Personally, I'm considering using it as a new campaign for some folks outside of my usual gaming group. Despite my many years of RPGing, I've only played D&D on a regular basis for the past four months or so. While I tried DMing 3.x stuff in the past, I've never felt as comfortable with the rules as I believe a GM/DM/Ref/Whatever should be. The thing I like about what I've seen in this product is that it seems to be aimed at the less experienced DM without operating at the level of the Basic Set. [/QUOTE]
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