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I have something... THE TARRASQUE!
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<blockquote data-quote="I'm A Banana" data-source="post: 6358355" data-attributes="member: 2067"><p>Something to note is that <em>Fly</em> is a concentration spell now. So the best strategy would be to <em>Fly</em> the party, then use ranged attacks, but if the tarrasque decided to chase down and chomp on the wizard, then everyone falls to the ground. So there is a pretty significant Achilles' heel to this strategy in 5e -- <em>chomp the mage</em>. </p><p></p><p>It's also possibly important that this doesn't seem to be the whole thing (unless our info about the amount of flavor text in the MM is hugely incorrect), and the terrasque is legendary, so there's possibly a lair that might make flying and plinking less of an attractive strategy (and that might even restore some regeneration!). </p><p></p><p></p><p></p><p>This is less likely to work than the "death by a stinging bee" strategy for two RAW reasons. </p><p></p><p>The first is action economy -- <em>animate dead</em> gives you a bonus action on your turns to command the creature, but it's still just one bonus action for to command one creature, so only one skeleton can attack in each round. To get 100 skeletons to all attack at once, you're going to need an army of 100 necromancers...which feels a bit more plausible.</p><p></p><p>The second is Concentration. Presuming that magic items remain rare as the RAW presumes, you won't get 100 magic bows anywhere, and the <em>magic weapon</em> spell is a Concentration spell, which means you can only have one up at a time. </p><p></p><p>So your 20th level necromancer could totally have one skeleton with <em>magic weapon</em> try and hit the tarrasque (in addition to whatever other actions he wants to do on his turn), but you would need a small army of necromancers (of at least 5th level) to command all 100 skeletons to strike with magic weapons. Pretty inefficient compared to having half of them cast <em>Fly</em> and fire crossbows while the other half concentrates on a <em>Magic Weapon</em> spell.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6358355, member: 2067"] Something to note is that [I]Fly[/I] is a concentration spell now. So the best strategy would be to [I]Fly[/I] the party, then use ranged attacks, but if the tarrasque decided to chase down and chomp on the wizard, then everyone falls to the ground. So there is a pretty significant Achilles' heel to this strategy in 5e -- [I]chomp the mage[/I]. It's also possibly important that this doesn't seem to be the whole thing (unless our info about the amount of flavor text in the MM is hugely incorrect), and the terrasque is legendary, so there's possibly a lair that might make flying and plinking less of an attractive strategy (and that might even restore some regeneration!). This is less likely to work than the "death by a stinging bee" strategy for two RAW reasons. The first is action economy -- [I]animate dead[/I] gives you a bonus action on your turns to command the creature, but it's still just one bonus action for to command one creature, so only one skeleton can attack in each round. To get 100 skeletons to all attack at once, you're going to need an army of 100 necromancers...which feels a bit more plausible. The second is Concentration. Presuming that magic items remain rare as the RAW presumes, you won't get 100 magic bows anywhere, and the [I]magic weapon[/I] spell is a Concentration spell, which means you can only have one up at a time. So your 20th level necromancer could totally have one skeleton with [I]magic weapon[/I] try and hit the tarrasque (in addition to whatever other actions he wants to do on his turn), but you would need a small army of necromancers (of at least 5th level) to command all 100 skeletons to strike with magic weapons. Pretty inefficient compared to having half of them cast [I]Fly[/I] and fire crossbows while the other half concentrates on a [I]Magic Weapon[/I] spell. [/QUOTE]
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