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I have something... THE TARRASQUE!
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<blockquote data-quote="I'm A Banana" data-source="post: 6358374" data-attributes="member: 2067"><p>Yeah, totally right, missed that. So you could command 100 attack rolls at once, though only one of them could do damage to the tarrasque thanks to Magic Weapon's concentration (and there's nothing in the RAW prohibiting you from finding 100 magic bows that we've seen yet, but I don't think that's...realistic...given 5e's assumptions).</p><p></p><p>Cheaper, now. 100 3rd-level spellcasters + 1 20th - level necromancer to do 100 magic weapon attacks/round, but still seems kind of like army territory.</p><p></p><p></p><p></p><p>Sure! The tighter limitation is that with Magic Weapon being a Concentration spell, unless you have 1 mage per skeleton, you're only going to be able to hit with one of those. Big T is going to have a lot of time to break skeletons that can't do doodly-squat to it before one manages to roll a 20. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>...and all the rest of the party going "Oooooooh shiiiiiii-" as they fall from the sky....</p><p></p><p>The best bet, assuming that there's nothing negating flight, is to fly an archer fighter or archer ranger, and send 'em 150 ft. in the air above Big T's goofy-lookin' noggin. They'll hit T on a 11+ (assuming a magic weapon of +1), and be well out of the reach of most of the attacks. The rest of the party can run distraction/protection on the wizard, who would be best to hide somewhere dark and protected (possibly <em>fly</em> themselves, and just spend their whole movement going directly up until they can't breathe anymore). Ideally, you do this before you get in a fight with Big T so you can have your flight up and yourself well into the stratosphere by the time he shows up on the scene. </p><p></p><p>So at 150', your archer(s) plunk away while your mage is at some bar in another hemisphere drinking a fine wine and Concentrating. The T's only chance here is to jump up and grab the archer in its jaws, which might not be easy, and definitely enters DM adjudication territory. Seems like a pretty winning "out with a whimper" strategy, unless there's some lair action going on.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6358374, member: 2067"] Yeah, totally right, missed that. So you could command 100 attack rolls at once, though only one of them could do damage to the tarrasque thanks to Magic Weapon's concentration (and there's nothing in the RAW prohibiting you from finding 100 magic bows that we've seen yet, but I don't think that's...realistic...given 5e's assumptions). Cheaper, now. 100 3rd-level spellcasters + 1 20th - level necromancer to do 100 magic weapon attacks/round, but still seems kind of like army territory. Sure! The tighter limitation is that with Magic Weapon being a Concentration spell, unless you have 1 mage per skeleton, you're only going to be able to hit with one of those. Big T is going to have a lot of time to break skeletons that can't do doodly-squat to it before one manages to roll a 20. ;) ...and all the rest of the party going "Oooooooh shiiiiiii-" as they fall from the sky.... The best bet, assuming that there's nothing negating flight, is to fly an archer fighter or archer ranger, and send 'em 150 ft. in the air above Big T's goofy-lookin' noggin. They'll hit T on a 11+ (assuming a magic weapon of +1), and be well out of the reach of most of the attacks. The rest of the party can run distraction/protection on the wizard, who would be best to hide somewhere dark and protected (possibly [I]fly[/I] themselves, and just spend their whole movement going directly up until they can't breathe anymore). Ideally, you do this before you get in a fight with Big T so you can have your flight up and yourself well into the stratosphere by the time he shows up on the scene. So at 150', your archer(s) plunk away while your mage is at some bar in another hemisphere drinking a fine wine and Concentrating. The T's only chance here is to jump up and grab the archer in its jaws, which might not be easy, and definitely enters DM adjudication territory. Seems like a pretty winning "out with a whimper" strategy, unless there's some lair action going on. [/QUOTE]
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