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<blockquote data-quote="barasawa" data-source="post: 6358463" data-attributes="member: 44909"><p><strong>Legendary actions</strong></p><p></p><p>We definitely need to see the rules on Legendary Actions.</p><p>It seems to me that it's not saying it gets a legendary action every time someone else has taken an action, but rather that is the timing trigger, like the shield spell has a reaction of when someone else attacks you or targets you with magic missile.</p><p></p><p>If it got extra actions for every opponent, the more foes, the faster it would get, until it's moving faster than a teleport spell inhaling the entire country in loud slurp. That's not even playable. Sure, the original version of the critter was more of a big club for the GM to wave around, but not use against the party, unless of course they were overpowered monty haul munchkins. This one seems to be intended to be combatable, but not easily. Kind of like an end game raid boss for the online games. (Just trying to use a comparison that the younger ones will get.)</p><p></p><p>Now I wonder if the Legendary Actions are like Bonus and Reaction. You only get one of each type of action in a round. Of course that wording of "can take 3 legendary actions" might mean it can take 3 legendary actions a round, or it might mean you still only get one of those, but you have 3 different things you can chose to do when you get that legendary action. (In that case, attack, move, or chomp.) Of course, chomp taking two actions seems to me that it has to be able to have multiple legendary actions, as it will have already expended it's normal action by then, and chomp only duplicates either a bite or swallow, both of which only take one action. Although, if it can only get one of those at the end of another creatures turn, it's not like it's going to have them saved up, so how the heck will that work out</p><p></p><p>Ok, there are other questions about how that runs that's bouncing around in my head, but this is a good portion of the main points. I guess it wont' be solved until we actually see the rest of the book. I hate it when teases just open up more questions like this.</p><p></p><p>I'm not arguing or fighting with anyone over this, just pointing out a few things and throwing out my opinion. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="barasawa, post: 6358463, member: 44909"] [b]Legendary actions[/b] We definitely need to see the rules on Legendary Actions. It seems to me that it's not saying it gets a legendary action every time someone else has taken an action, but rather that is the timing trigger, like the shield spell has a reaction of when someone else attacks you or targets you with magic missile. If it got extra actions for every opponent, the more foes, the faster it would get, until it's moving faster than a teleport spell inhaling the entire country in loud slurp. That's not even playable. Sure, the original version of the critter was more of a big club for the GM to wave around, but not use against the party, unless of course they were overpowered monty haul munchkins. This one seems to be intended to be combatable, but not easily. Kind of like an end game raid boss for the online games. (Just trying to use a comparison that the younger ones will get.) Now I wonder if the Legendary Actions are like Bonus and Reaction. You only get one of each type of action in a round. Of course that wording of "can take 3 legendary actions" might mean it can take 3 legendary actions a round, or it might mean you still only get one of those, but you have 3 different things you can chose to do when you get that legendary action. (In that case, attack, move, or chomp.) Of course, chomp taking two actions seems to me that it has to be able to have multiple legendary actions, as it will have already expended it's normal action by then, and chomp only duplicates either a bite or swallow, both of which only take one action. Although, if it can only get one of those at the end of another creatures turn, it's not like it's going to have them saved up, so how the heck will that work out Ok, there are other questions about how that runs that's bouncing around in my head, but this is a good portion of the main points. I guess it wont' be solved until we actually see the rest of the book. I hate it when teases just open up more questions like this. I'm not arguing or fighting with anyone over this, just pointing out a few things and throwing out my opinion. ;) [/QUOTE]
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