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I have something... THE TARRASQUE!
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<blockquote data-quote="Derren" data-source="post: 6359948" data-attributes="member: 2518"><p>Okay, lets use a more "realistic" example.</p><p></p><p>A group of 6 epic adventurers take on the Tarrasque. The Tarrasque overpowers them and kills 3, at which point the adventurers start running. At first, the Tarrasque easily outpaces them and kills another one. Suddenly the Tarrasque becomes slower, yet manages to kill another one. And now the adventurer, even though not moving faster than before, outruns the Tarrasque. And when the fleeing adventurer is joined by a cabal of druids who try to rescue him the tarrasque becomes faster again and finally kills him.</p><p></p><p>You can of course come up with some strange justification involving the Tarrasque not wanting to catch the adventurer at first, even if it ran after him as far as it could, but in the end the only reason for it is the legendary rule and its gameist nature.</p><p></p><p></p><p>Or just take the Sphinx which is prevented from flying and caught in a wall of fire or similar effect. It spends its move trying to get out but does not manage it and thus takes damage. Now the attacking wizard casts another spell and suddenly the Sphinx teleports out of the fire. Why only after the fire burned it and not before?</p></blockquote><p></p>
[QUOTE="Derren, post: 6359948, member: 2518"] Okay, lets use a more "realistic" example. A group of 6 epic adventurers take on the Tarrasque. The Tarrasque overpowers them and kills 3, at which point the adventurers start running. At first, the Tarrasque easily outpaces them and kills another one. Suddenly the Tarrasque becomes slower, yet manages to kill another one. And now the adventurer, even though not moving faster than before, outruns the Tarrasque. And when the fleeing adventurer is joined by a cabal of druids who try to rescue him the tarrasque becomes faster again and finally kills him. You can of course come up with some strange justification involving the Tarrasque not wanting to catch the adventurer at first, even if it ran after him as far as it could, but in the end the only reason for it is the legendary rule and its gameist nature. Or just take the Sphinx which is prevented from flying and caught in a wall of fire or similar effect. It spends its move trying to get out but does not manage it and thus takes damage. Now the attacking wizard casts another spell and suddenly the Sphinx teleports out of the fire. Why only after the fire burned it and not before? [/QUOTE]
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I have something... THE TARRASQUE!
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