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<blockquote data-quote="Sword of Spirit" data-source="post: 6359988" data-attributes="member: 6677017"><p>It seems to me that restricting the creature's legendary capabilities to the stature of the challenge it faces is not the intended outcome of the rules (though I could be wrong).</p><p></p><p>Here's how I'd houserule it. A legendary creature gets his 3 legendary actions per turn. Period. When he is engaged with multiples foes he has to space them out so that they are taking place in a more believable manner (rather than bursting them all at once). He also is benefited by this, since he can adapt to his foes.</p><p></p><p>If he has 3 or more foes (an assumed situation for a general D&D adventure) he can only take one action at the end of each creature's turn. If he has less foes, he can take more than one action at the end of their turn. If he's only fighting one opponent--too bad for that poor critter, because the legendary creature will take all three of his legendary actions at the end of their turn.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6359988, member: 6677017"] It seems to me that restricting the creature's legendary capabilities to the stature of the challenge it faces is not the intended outcome of the rules (though I could be wrong). Here's how I'd houserule it. A legendary creature gets his 3 legendary actions per turn. Period. When he is engaged with multiples foes he has to space them out so that they are taking place in a more believable manner (rather than bursting them all at once). He also is benefited by this, since he can adapt to his foes. If he has 3 or more foes (an assumed situation for a general D&D adventure) he can only take one action at the end of each creature's turn. If he has less foes, he can take more than one action at the end of their turn. If he's only fighting one opponent--too bad for that poor critter, because the legendary creature will take all three of his legendary actions at the end of their turn. [/QUOTE]
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