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I have something... THE TARRASQUE!
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<blockquote data-quote="Derren" data-source="post: 6360946" data-attributes="member: 2518"><p>So are giants magical now because they are big? And as you haven't noticed, the 5E Tarrasque is not immortal. </p><p>As the Jester already said, the explicit mention of the magical weapon ability in the Sphinx entry shows that this edition it is different than in previous ones and that ability is not automatic based on immunities.</p><p></p><p>By the way, you have an interesting way of dealing with opinions you do not like.</p><p></p><p></p><p></p><p>Thats not how legendary actions work. Teleporting takes 2 of the 3 uses the Sphinx has each turn, but they are not dependent on the number of creatures involved. The Sphinx can teleport just fine with only one enemy left, refuting your pacing theory.</p><p></p><p>How was that fallacy called that the ability of houseruling doesn't solve the underlying problem? As written the Sphinx can not teleport on its own, making legendary action a gameist rule.</p></blockquote><p></p>
[QUOTE="Derren, post: 6360946, member: 2518"] So are giants magical now because they are big? And as you haven't noticed, the 5E Tarrasque is not immortal. As the Jester already said, the explicit mention of the magical weapon ability in the Sphinx entry shows that this edition it is different than in previous ones and that ability is not automatic based on immunities. By the way, you have an interesting way of dealing with opinions you do not like. Thats not how legendary actions work. Teleporting takes 2 of the 3 uses the Sphinx has each turn, but they are not dependent on the number of creatures involved. The Sphinx can teleport just fine with only one enemy left, refuting your pacing theory. How was that fallacy called that the ability of houseruling doesn't solve the underlying problem? As written the Sphinx can not teleport on its own, making legendary action a gameist rule. [/QUOTE]
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I have something... THE TARRASQUE!
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