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<blockquote data-quote="Umbran" data-source="post: 6361414" data-attributes="member: 177"><p>Derren, look at that spell selection for a minute. It is by no means a powerhouse of combat spells. </p><p></p><p>Think about it realistically, in the kind of encounter you find Sphinxes. Sure, early in the fight, when there are still lots of opponents, it'll use a legendary action to pull out that Flame Strike. But by the time there's only one or two PCs left, that resource is probably used up. The other spells in there are largely defensive. So, yes, if it is using the legendary action to spellcast later on, then it is slowing down - taking care of things other than offense! </p><p></p><p>If it is teleporting late in the fight, what do you expect it is doing? Leaving its post of guardianship to chase down the one last adventurer who is running away? That's out of character for the sphinx. If it is using that late in the fight, it is to save its own bacon and get out of melee range - so, again, slowing down on killing the PCs...</p><p></p><p>So, yeah, in context, not at all proof that it isn't a pacing mechanism.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6361414, member: 177"] Derren, look at that spell selection for a minute. It is by no means a powerhouse of combat spells. Think about it realistically, in the kind of encounter you find Sphinxes. Sure, early in the fight, when there are still lots of opponents, it'll use a legendary action to pull out that Flame Strike. But by the time there's only one or two PCs left, that resource is probably used up. The other spells in there are largely defensive. So, yes, if it is using the legendary action to spellcast later on, then it is slowing down - taking care of things other than offense! If it is teleporting late in the fight, what do you expect it is doing? Leaving its post of guardianship to chase down the one last adventurer who is running away? That's out of character for the sphinx. If it is using that late in the fight, it is to save its own bacon and get out of melee range - so, again, slowing down on killing the PCs... So, yeah, in context, not at all proof that it isn't a pacing mechanism. [/QUOTE]
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