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<blockquote data-quote="Wolf1066" data-source="post: 5210754" data-attributes="member: 88680"><p>Mine are definitely "right up there".</p><p></p><p>In the current game, they've just moved to a strange town to work as specialised couriers. Spent the first couple of days settling in, third day they had a lengthy job that paid quite good money so they went shopping, bought more weapons, had a good night at the pub buying drinks for their new friends.</p><p></p><p>Fourth day they turn up at work to discover that their boss has been murdered.</p><p></p><p>Did they think "hell, we're stuck in Australia with no work, how do we get home to New Zealand?" Did they say "alas, alack, what can we possibly do for work?"</p><p></p><p>"No", on both counts.</p><p></p><p>They managed to convince the Detective Inspector to give them the last number that called their boss' phone, contacted the company and said, "there's been a bit of a tragedy but we're still in business, what's the details of the delivery?"</p><p></p><p>They also called their fixer and netrunner to get whatever information they could about the business, and called everyone they knew saying that they need work - "does anyone know someone who wants to shift something too sensitive to trust to regular couriers?"</p><p></p><p>Then they set to the task of costing out a courier run and came up with a price - which was actually 500 Euro cheaper than what I had figured would be acceptable to the client. Needless to say, they got an automatic success on that transaction. (and that figure was higher than what they had calculated they would actually need - so they had room to drop the price if the client seemed unwilling).</p><p></p><p>Practical upshot is that by midday, they had one guaranteed job that would cover the next couple of days and are well on their way to taking over the operation - because they basically said "Screw this, we're gonna keep this team running and get the goods delivered."</p><p></p><p>They, as players, moved from this stunned "that bastard just pulled the rug out from under us" to "let's work out how we can do this" in less than a minute. The youngest (and least experienced) player just leapt to the fore and took the initiative, starts phoning 'round and getting things rolling. The others were throwing in suggestions for other things they needed from each of the NPCs he contacted and it just came together.</p><p></p><p>Told them afterwards it was excellent role-playing, minimal dice required as they played in character.</p><p></p><p>As I already had the NPCs' motivations well worked out, I had a really good idea of what it would take to get them on side. The young player made appeals to the NPCs' need to earn a living and pitched his scheme as a win-win for the team and them - effectively told the netrunner "we need to keep going so we can continue our business arrangement and you won't lose a paying client".</p><p></p><p>Giving up and going back to New Zealand where they might have support didn't even get discussed.</p><p></p><p>They've grabbed the reins in both hands.</p></blockquote><p></p>
[QUOTE="Wolf1066, post: 5210754, member: 88680"] Mine are definitely "right up there". In the current game, they've just moved to a strange town to work as specialised couriers. Spent the first couple of days settling in, third day they had a lengthy job that paid quite good money so they went shopping, bought more weapons, had a good night at the pub buying drinks for their new friends. Fourth day they turn up at work to discover that their boss has been murdered. Did they think "hell, we're stuck in Australia with no work, how do we get home to New Zealand?" Did they say "alas, alack, what can we possibly do for work?" "No", on both counts. They managed to convince the Detective Inspector to give them the last number that called their boss' phone, contacted the company and said, "there's been a bit of a tragedy but we're still in business, what's the details of the delivery?" They also called their fixer and netrunner to get whatever information they could about the business, and called everyone they knew saying that they need work - "does anyone know someone who wants to shift something too sensitive to trust to regular couriers?" Then they set to the task of costing out a courier run and came up with a price - which was actually 500 Euro cheaper than what I had figured would be acceptable to the client. Needless to say, they got an automatic success on that transaction. (and that figure was higher than what they had calculated they would actually need - so they had room to drop the price if the client seemed unwilling). Practical upshot is that by midday, they had one guaranteed job that would cover the next couple of days and are well on their way to taking over the operation - because they basically said "Screw this, we're gonna keep this team running and get the goods delivered." They, as players, moved from this stunned "that bastard just pulled the rug out from under us" to "let's work out how we can do this" in less than a minute. The youngest (and least experienced) player just leapt to the fore and took the initiative, starts phoning 'round and getting things rolling. The others were throwing in suggestions for other things they needed from each of the NPCs he contacted and it just came together. Told them afterwards it was excellent role-playing, minimal dice required as they played in character. As I already had the NPCs' motivations well worked out, I had a really good idea of what it would take to get them on side. The young player made appeals to the NPCs' need to earn a living and pitched his scheme as a win-win for the team and them - effectively told the netrunner "we need to keep going so we can continue our business arrangement and you won't lose a paying client". Giving up and going back to New Zealand where they might have support didn't even get discussed. They've grabbed the reins in both hands. [/QUOTE]
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