Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
I have the DMG!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lancelot" data-source="post: 6439982" data-attributes="member: 30022"><p>Has anyone said that the rules for running a domain aren't in there? I've heard the contrary; that there are expanded rules for Downtime that include activities like running a business or domain. </p><p></p><p>As for dual-classing, do we REALLY need more pages on this in the DMG? You want to play a fighter/wizard. Take 1 level of fighter, then 1 level of wizard. Or play a warlock hexblade. Or play a fighter (eldritch knight subclass). Or play a fighter with the magic initiate feat, with arcane cantrips and a daily spell (at 1st level). Or play a dwarf wizard with medium armor. Or dozens of other options. 5e multiclassing / backgrounds / feats are already more flexible than any previous version. But you want an entire module on this material that is going to take something else from the 300 pages of the DMG. My question is one of priorities - what the heck are you dropping for this module (which I, personally, would consider a waste of space)? Do they drop magic items? Evil character options? Random dungeons? Monster CR index and rules for building them? Magic item creation guidelines?</p><p></p><p>As for your comment around "surely a company with WotC's resources and time...", do you realize their entire pen-and-paper development team is less than 10 people? I work for a small IT company that produces a handful of products, and we have 500 staff. I cannot even imagine using a team of only 10 people to create an incredibly complex creative work that has to not only satisfy countless thousands of online nit-picking grognards who have been playing for 30 years... plus win market share back from Pathfinder and others... plus attract new players... plus be beholden to your desire for incredibly specific customization modules that only apply to 1% of consumers who will be acquiring the product.</p><p></p><p>I'm already impressed by the depth I've seen in this DMG. Look at the tremendous wealth of <strong>optional </strong>components that we already know are coming: examples of new races, evil character builds, magic item creation guidelines, new downtime rules, alternate spell point system, alternate rest/healing options, random dungeon creation, monster creation/modification rules, and much more. That already puts it ahead of most previous DMGs (excluding perhaps the BECMI Rules Cyclopedia, which remains the gold standard, in my opinion). </p><p></p><p>Sure, we're *probably* not getting the 1e DMG Random Prostitutes Table, but still. Judge the book once it's in your hands. Based on what I've seen so far, I think the WotC team are doing an excellent job of packing the book full of useful material - including plenty of optional rules and components.</p></blockquote><p></p>
[QUOTE="Lancelot, post: 6439982, member: 30022"] Has anyone said that the rules for running a domain aren't in there? I've heard the contrary; that there are expanded rules for Downtime that include activities like running a business or domain. As for dual-classing, do we REALLY need more pages on this in the DMG? You want to play a fighter/wizard. Take 1 level of fighter, then 1 level of wizard. Or play a warlock hexblade. Or play a fighter (eldritch knight subclass). Or play a fighter with the magic initiate feat, with arcane cantrips and a daily spell (at 1st level). Or play a dwarf wizard with medium armor. Or dozens of other options. 5e multiclassing / backgrounds / feats are already more flexible than any previous version. But you want an entire module on this material that is going to take something else from the 300 pages of the DMG. My question is one of priorities - what the heck are you dropping for this module (which I, personally, would consider a waste of space)? Do they drop magic items? Evil character options? Random dungeons? Monster CR index and rules for building them? Magic item creation guidelines? As for your comment around "surely a company with WotC's resources and time...", do you realize their entire pen-and-paper development team is less than 10 people? I work for a small IT company that produces a handful of products, and we have 500 staff. I cannot even imagine using a team of only 10 people to create an incredibly complex creative work that has to not only satisfy countless thousands of online nit-picking grognards who have been playing for 30 years... plus win market share back from Pathfinder and others... plus attract new players... plus be beholden to your desire for incredibly specific customization modules that only apply to 1% of consumers who will be acquiring the product. I'm already impressed by the depth I've seen in this DMG. Look at the tremendous wealth of [B]optional [/B]components that we already know are coming: examples of new races, evil character builds, magic item creation guidelines, new downtime rules, alternate spell point system, alternate rest/healing options, random dungeon creation, monster creation/modification rules, and much more. That already puts it ahead of most previous DMGs (excluding perhaps the BECMI Rules Cyclopedia, which remains the gold standard, in my opinion). Sure, we're *probably* not getting the 1e DMG Random Prostitutes Table, but still. Judge the book once it's in your hands. Based on what I've seen so far, I think the WotC team are doing an excellent job of packing the book full of useful material - including plenty of optional rules and components. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I have the DMG!
Top