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<blockquote data-quote="Ironbound" data-source="post: 6440598" data-attributes="member: 6785855"><p>If you're more a fan of that style of combat, than that's right for you, obviously, since it's DnD and whatever you like is the "right" answer. </p><p></p><p>In my mind, however, I have no trouble seeing a fighter only getting one good attack off in 6 seconds, the rest being footwork, feints and etc, and then as he increases in level being able to make more and more effective attacks in that amount of time. The fighter also wouldn't be facing one direction the whole time, facing change on your turn was plentiful in 3.5 rules (two changes on your turn if you didn't move, one free one for every square you moved as well as the one free one if you do) it was just that you always had to figure out how best to end your turn with your back to the least amount of threat possible. </p><p></p><p>Last thing, the situation you're describing at the end sounds like exactly what facing was supposed to eliminate, so I don't see how you think it's actually a problem with it! haha</p></blockquote><p></p>
[QUOTE="Ironbound, post: 6440598, member: 6785855"] If you're more a fan of that style of combat, than that's right for you, obviously, since it's DnD and whatever you like is the "right" answer. In my mind, however, I have no trouble seeing a fighter only getting one good attack off in 6 seconds, the rest being footwork, feints and etc, and then as he increases in level being able to make more and more effective attacks in that amount of time. The fighter also wouldn't be facing one direction the whole time, facing change on your turn was plentiful in 3.5 rules (two changes on your turn if you didn't move, one free one for every square you moved as well as the one free one if you do) it was just that you always had to figure out how best to end your turn with your back to the least amount of threat possible. Last thing, the situation you're describing at the end sounds like exactly what facing was supposed to eliminate, so I don't see how you think it's actually a problem with it! haha [/QUOTE]
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