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<blockquote data-quote="Sitara" data-source="post: 6445085" data-attributes="member: 58107"><p>I haven't read the entire thread after this and I get the feeling this may have been discussed, but can you please tell me why you think this is so? Not being sarcastic, I an genuinely curious. How is an AC of 28 possible and for what characters?</p><p></p><p>From what I know, Bounded Accuracy was mainly for monster AC and lower attack roll numbers. This was mostly to ensure insane bonues were kept low simply for ease around the gaming table, so people would spend less time on minutae of the rules and more time on actual playing. The entire system was designed around and including this, so it is not like a level 1 group of pcs can smack around an ancient dragon and win. Thus far the system appears to be working well. </p><p></p><p>Another thing, if your AC of 28 can only occur with magic armor and magic shields and magic wondrous items and the like, this edition does not have have magic math figured in. Magic items are supposed to be bennies, rewards for something exceptional. If you hand out items like in prior editions, you have only yourself to blame if the game gets unbalanced.</p></blockquote><p></p>
[QUOTE="Sitara, post: 6445085, member: 58107"] I haven't read the entire thread after this and I get the feeling this may have been discussed, but can you please tell me why you think this is so? Not being sarcastic, I an genuinely curious. How is an AC of 28 possible and for what characters? From what I know, Bounded Accuracy was mainly for monster AC and lower attack roll numbers. This was mostly to ensure insane bonues were kept low simply for ease around the gaming table, so people would spend less time on minutae of the rules and more time on actual playing. The entire system was designed around and including this, so it is not like a level 1 group of pcs can smack around an ancient dragon and win. Thus far the system appears to be working well. Another thing, if your AC of 28 can only occur with magic armor and magic shields and magic wondrous items and the like, this edition does not have have magic math figured in. Magic items are supposed to be bennies, rewards for something exceptional. If you hand out items like in prior editions, you have only yourself to blame if the game gets unbalanced. [/QUOTE]
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