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I have the worst Paladin ever!
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<blockquote data-quote="FieserMoep" data-source="post: 7297158" data-attributes="member: 6919650"><p>Depends. To me the only outlandish thing seems to be how much effort that character had put into his plan rather than outright bringing justice by fire. (To those he thought of doing wrong - which is another kind of debate)</p><p>I once had a Lightbringer in another System (Pretty much the Paladin Equivalent) and getting the earth rid of all that was evil was pretty much their job. Torching an entire town if it was already overrun and beyond rescue - meaning to many resources would have to be wasted - it got annihilated even if there was a substantial civilian population left. In that setting paladins were less the goody two shoes of DnD and more like fire fighters (in a literal sense) that got called for damage reduction and overall had a more darker feel to it due to demonic influences being a "common" problem.</p><p></p><p>Pretty much like an order of heavenly blessed yet pragmatic soldiers that would bring down the nuke on raccoon city at an instant rather than trying to safe anyone and risk further spread. </p><p> </p><p>Ultimatly it depends on the setting of your campaign and what your table is comfortable with. My table prefers games that can not be divided in good and evil alone and we pretty much don't care for alignment at all unless some mechanic requires it. Some camapings in a more grim and dark fashion can be very much enjoyable yet most DnD players I met prefer it to be more strict and on the light side so to say.</p></blockquote><p></p>
[QUOTE="FieserMoep, post: 7297158, member: 6919650"] Depends. To me the only outlandish thing seems to be how much effort that character had put into his plan rather than outright bringing justice by fire. (To those he thought of doing wrong - which is another kind of debate) I once had a Lightbringer in another System (Pretty much the Paladin Equivalent) and getting the earth rid of all that was evil was pretty much their job. Torching an entire town if it was already overrun and beyond rescue - meaning to many resources would have to be wasted - it got annihilated even if there was a substantial civilian population left. In that setting paladins were less the goody two shoes of DnD and more like fire fighters (in a literal sense) that got called for damage reduction and overall had a more darker feel to it due to demonic influences being a "common" problem. Pretty much like an order of heavenly blessed yet pragmatic soldiers that would bring down the nuke on raccoon city at an instant rather than trying to safe anyone and risk further spread. Ultimatly it depends on the setting of your campaign and what your table is comfortable with. My table prefers games that can not be divided in good and evil alone and we pretty much don't care for alignment at all unless some mechanic requires it. Some camapings in a more grim and dark fashion can be very much enjoyable yet most DnD players I met prefer it to be more strict and on the light side so to say. [/QUOTE]
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I have the worst Paladin ever!
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