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I have two concerns about 4th edition. Help me out.
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<blockquote data-quote="Simon Atavax" data-source="post: 4290421" data-attributes="member: 59171"><p>Let me preface this by saying that I'm a long time D&D player (started back in 1980) and I haven't yet picked up the 4e books. I have, however, looked through the Keep on the Shadowfell. That, combined with various lurking on enworld the past several months have prompted two concerns I'd like to throw out:</p><p></p><p>1. Keep on the Shadowfell reminds me of Descent: Journeys in the Dark. Every section of the map has a miniatures map to accompany it, even to the point where the DM is instructed on where to place the minis. I don't think I've ever seen a more minis-centric adventure than this one. Is D&D 4e going to move even more towards minis than 3.5?</p><p></p><p>2. This whole "powers" thing. I haven't played a session yet, but it seems like the distinction between magic and mundane is gone. Instead of having a wizards who CASTS SPELLS and a rogue who CAN'T (unless he multiclasses, natch) we have a wizard who has ONE POWER and a rogue who has A DIFFERENT POWER. Does this take the "magic" out of magic? </p><p></p><p>Hope these questions make sense. And forgive me in advance for asking, because I'm sure they've been debated to death by this point. But I'm coming off a brutal 3-4 month span at work and only now emerging to see what's going on in the D&D world.</p></blockquote><p></p>
[QUOTE="Simon Atavax, post: 4290421, member: 59171"] Let me preface this by saying that I'm a long time D&D player (started back in 1980) and I haven't yet picked up the 4e books. I have, however, looked through the Keep on the Shadowfell. That, combined with various lurking on enworld the past several months have prompted two concerns I'd like to throw out: 1. Keep on the Shadowfell reminds me of Descent: Journeys in the Dark. Every section of the map has a miniatures map to accompany it, even to the point where the DM is instructed on where to place the minis. I don't think I've ever seen a more minis-centric adventure than this one. Is D&D 4e going to move even more towards minis than 3.5? 2. This whole "powers" thing. I haven't played a session yet, but it seems like the distinction between magic and mundane is gone. Instead of having a wizards who CASTS SPELLS and a rogue who CAN'T (unless he multiclasses, natch) we have a wizard who has ONE POWER and a rogue who has A DIFFERENT POWER. Does this take the "magic" out of magic? Hope these questions make sense. And forgive me in advance for asking, because I'm sure they've been debated to death by this point. But I'm coming off a brutal 3-4 month span at work and only now emerging to see what's going on in the D&D world. [/QUOTE]
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I have two concerns about 4th edition. Help me out.
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