Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*TTRPGs General
I have two concerns about 4th edition. Help me out.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BradfordFerguson" data-source="post: 4290479" data-attributes="member: 20048"><p>1) 4E is more minis-centric, but it isn't necessarily a bad thing. combat has more positional and positioning powers, so you kinda have to represent battles on a grid. I think the adventure was written to be somewhat accomodative of newbie or newer DMs, so I think this is why things are pre-placed. It also wants to emphasize that terrain is important so it does the work for you, the DM, by adding some cover, concealment, etc.</p><p></p><p>2) Just try it. I think the fights in Keep on the Shadowfell are too hard. I wrote about this <a href="http://www.4ereviews.com/Opinion/20080609/CombatIn4e.htm" target="_blank">here</a>, so I would recommend making the fights so that the XP total for each fight is closer to 400 for 4 characters and 500 for 5 characters (edit: these are the DMG recommendations and seemed to work for me in session #3). I definitely wouldn't go over double that, even for boss fights. Each monster has an XP value, so this is fairly easy to do. Just try it and see if it is fun. I think players will think their abilties are "cool" and not think "gosh, they are somewhat 'magical' in nature, but I'm a fighter and that's not realistic, bah, I quit." I think the reaction you'll get is more like, "rock on."</p><p></p><p>Long-time players of wizards and clerics will not be happy with fewer options, but at least they won't be upstaging everyone else constantly.</p><p></p><p>(Edit: ALSO with Keep. Don't ambush your players. This will make them feel flat-footed on their intro to 4E. Let both sides see each other and begin the first 4 fights on equal footing. I'm also viewing Keep as my group's intro to combat in 4E, and not necessarily an intro to the campaign I end up running)</p></blockquote><p></p>
[QUOTE="BradfordFerguson, post: 4290479, member: 20048"] 1) 4E is more minis-centric, but it isn't necessarily a bad thing. combat has more positional and positioning powers, so you kinda have to represent battles on a grid. I think the adventure was written to be somewhat accomodative of newbie or newer DMs, so I think this is why things are pre-placed. It also wants to emphasize that terrain is important so it does the work for you, the DM, by adding some cover, concealment, etc. 2) Just try it. I think the fights in Keep on the Shadowfell are too hard. I wrote about this [url=http://www.4ereviews.com/Opinion/20080609/CombatIn4e.htm]here[/url], so I would recommend making the fights so that the XP total for each fight is closer to 400 for 4 characters and 500 for 5 characters (edit: these are the DMG recommendations and seemed to work for me in session #3). I definitely wouldn't go over double that, even for boss fights. Each monster has an XP value, so this is fairly easy to do. Just try it and see if it is fun. I think players will think their abilties are "cool" and not think "gosh, they are somewhat 'magical' in nature, but I'm a fighter and that's not realistic, bah, I quit." I think the reaction you'll get is more like, "rock on." Long-time players of wizards and clerics will not be happy with fewer options, but at least they won't be upstaging everyone else constantly. (Edit: ALSO with Keep. Don't ambush your players. This will make them feel flat-footed on their intro to 4E. Let both sides see each other and begin the first 4 fights on equal footing. I'm also viewing Keep as my group's intro to combat in 4E, and not necessarily an intro to the campaign I end up running) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I have two concerns about 4th edition. Help me out.
Top