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I hear Rangers suck. Is this true?
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<blockquote data-quote="fba827" data-source="post: 156445" data-attributes="member: 807"><p>My thoughts?</p><p></p><p>* Just because you get Two-weapon fighting and ambidexterity doesn't mean you have to use them. Maybe keep the extra weapon around for some low ac cannon fodder but that's it</p><p></p><p>* Because lots of your abilities are good in light armor (fewer armor penalties to some key stealth skills and the two weapon ambidex virtual feats) then think about finding ways to pick off enemies from a distance before they get close enough to hit you in your less-than-plate-mail armor (ie have missle weapons, possibly even point blank shot and maybe rapid shot)</p><p></p><p>* The PHB assortmet of Ranger spells is a little skimpy (and I normally don't say that about spells) so if can use some of these other sources, take a look at what they have to offer (camoflage is quickly becoming a favorite of the ranger in my group). I really can't say the cure spells for the ranger are all that helpful - by that level there are no doubt much better ways to be doing the curing (a ranger doing 1d8+5 is really not much when everyone has 75+ hp)</p><p></p><p>*don't take an "all around" animal companion - take one that is exceptionally good in one particualr role - combat or scouting. And, if you do go the combat route for the companion, don't make it a frontline fighter. Always have it hang back to guard someone, perhaps the group's mage or someone else who is not very combat oriented... course, this means you go to pick your animal tricks taught carefully.. again, it depends on the route or combat vs scouting that you choose</p><p></p><p>* in terms of skills, keep your wilderness lore maxed out (great for tracking and for finding campsites or food in the outdoors). stealth skills may be next on the list (hide / move silently) presuming that you do not already have someone to fill the "scout" role in the group ...</p><p></p><p>okay, that's it for the moment.. 'cause i'm tired. will add more in the morning if i think of anything.</p><p></p><p>But, in a nut shell, as one person already said, rangers don't suck, per se, they just have a very specialized niche. And, frankly, if you're never in the wilderness and never run against the enemies you choose as your favored enemies, well, then you're SOL. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>PS. If you do have a favored enemy that you know you'll be up against, and you can use feats from MotW, I say go for favored Critical. It's basically improved critical for any weapon against a specificed favored enemy.. couple other caviates in there about what it does and does not stack with, but , overall, quite handy ;-)</p></blockquote><p></p>
[QUOTE="fba827, post: 156445, member: 807"] My thoughts? * Just because you get Two-weapon fighting and ambidexterity doesn't mean you have to use them. Maybe keep the extra weapon around for some low ac cannon fodder but that's it * Because lots of your abilities are good in light armor (fewer armor penalties to some key stealth skills and the two weapon ambidex virtual feats) then think about finding ways to pick off enemies from a distance before they get close enough to hit you in your less-than-plate-mail armor (ie have missle weapons, possibly even point blank shot and maybe rapid shot) * The PHB assortmet of Ranger spells is a little skimpy (and I normally don't say that about spells) so if can use some of these other sources, take a look at what they have to offer (camoflage is quickly becoming a favorite of the ranger in my group). I really can't say the cure spells for the ranger are all that helpful - by that level there are no doubt much better ways to be doing the curing (a ranger doing 1d8+5 is really not much when everyone has 75+ hp) *don't take an "all around" animal companion - take one that is exceptionally good in one particualr role - combat or scouting. And, if you do go the combat route for the companion, don't make it a frontline fighter. Always have it hang back to guard someone, perhaps the group's mage or someone else who is not very combat oriented... course, this means you go to pick your animal tricks taught carefully.. again, it depends on the route or combat vs scouting that you choose * in terms of skills, keep your wilderness lore maxed out (great for tracking and for finding campsites or food in the outdoors). stealth skills may be next on the list (hide / move silently) presuming that you do not already have someone to fill the "scout" role in the group ... okay, that's it for the moment.. 'cause i'm tired. will add more in the morning if i think of anything. But, in a nut shell, as one person already said, rangers don't suck, per se, they just have a very specialized niche. And, frankly, if you're never in the wilderness and never run against the enemies you choose as your favored enemies, well, then you're SOL. ;) PS. If you do have a favored enemy that you know you'll be up against, and you can use feats from MotW, I say go for favored Critical. It's basically improved critical for any weapon against a specificed favored enemy.. couple other caviates in there about what it does and does not stack with, but , overall, quite handy ;-) [/QUOTE]
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I hear Rangers suck. Is this true?
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