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I hear Rangers suck. Is this true?
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<blockquote data-quote="Christian" data-source="post: 156958" data-attributes="member: 381"><p>Is the DM letting you buy magical equipment with the starting gold from the DMG tables? I highly recommend a mithril magic breastplate for armor ... If you want to use TWF, you should (a) be sure to take the Improved TWF feat for you 9th level feat, and (b) be sure to have a magic secondary weapon (ideally a small spiked shield with bonuses on both the shield and the spike). The TWF won't be particulary useful at that level otherwise. That said, you're probably better off pretty much ignoring the TWF ability ...</p><p></p><p>If you have any idea about the campaign theme, keep that in mind when choosing your favored enemies. If you're primarily interested in min/maxing, there's nothing stopping you from taking, say, demons as your +3 favored enemy, even though it wouldn't make sense to have taken that at 1st level when building the character from the start ...</p><p></p><p>As has probably been stated, for a scout-type Ranger, it doesn't hurt at all to take a level or three of Rogue. A Rog3/Rgr7 is definitely a superior scout and sniper to a straight Rgr10. The only real issue with that is if you were really into the 2nd level Ranger spells, in which case you may want to go with Rog2/Rgr8 or Rog1/Rgr9. (But I would personally go with Rog3/Rgr7-the 2nd level Rogue ability is Evasion, and at 3rd you get Uncanny Dodge, and these two abilities are very handy for keeping you alive in your light armor. Not to mention the second d6 of sneak attack as a 3rd level Rogue ...)</p></blockquote><p></p>
[QUOTE="Christian, post: 156958, member: 381"] Is the DM letting you buy magical equipment with the starting gold from the DMG tables? I highly recommend a mithril magic breastplate for armor ... If you want to use TWF, you should (a) be sure to take the Improved TWF feat for you 9th level feat, and (b) be sure to have a magic secondary weapon (ideally a small spiked shield with bonuses on both the shield and the spike). The TWF won't be particulary useful at that level otherwise. That said, you're probably better off pretty much ignoring the TWF ability ... If you have any idea about the campaign theme, keep that in mind when choosing your favored enemies. If you're primarily interested in min/maxing, there's nothing stopping you from taking, say, demons as your +3 favored enemy, even though it wouldn't make sense to have taken that at 1st level when building the character from the start ... As has probably been stated, for a scout-type Ranger, it doesn't hurt at all to take a level or three of Rogue. A Rog3/Rgr7 is definitely a superior scout and sniper to a straight Rgr10. The only real issue with that is if you were really into the 2nd level Ranger spells, in which case you may want to go with Rog2/Rgr8 or Rog1/Rgr9. (But I would personally go with Rog3/Rgr7-the 2nd level Rogue ability is Evasion, and at 3rd you get Uncanny Dodge, and these two abilities are very handy for keeping you alive in your light armor. Not to mention the second d6 of sneak attack as a 3rd level Rogue ...) [/QUOTE]
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I hear Rangers suck. Is this true?
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